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일반 정보

지역: Vancouver, British Columbia, Canada 
  • 장소: Vancouver
  • 시/도:
  • 국가: Canada


역할 ID
206715
근로자 유형
Regular Employee
스튜디오/부서
CTO - Studio Technology Group
유연근무제
Off Site

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

The Game Production Solutions team within Fusion is a recently formed group whose mission is to design the next generation of cloud-based collaborative technologies for creating games. Come join our mission to give our game teams superpowers which unlock their creativity and productivity.


The Challenge Ahead:

We’re looking for a Senior Technical Product Manager to help lead the full product development life cycle for mission-critical products and tools for our game teams. This is a hybrid role. Reporting to the Director of Product Management, you’ll contribute to the product strategy and execution of a next-generation CI/CD suite that will affect thousands of developers and millions of players. 


Daily, you will…

  • Help us Reclaim Game Team Member Minutes by improving flow and reducing friction in development workflows

  • Develop customer relationships and empathize with our game teams’ workflow challenges and define scalable, maintainable solutions

  • With input from partners, define product goals, features and requirements. Use common design tools to articulate product and design intent

  • Manage the full product life cycle

  • Define the product, create user journeys, guide design and UX efforts

  • Help identify KPIs, form hypotheses, test out scenarios, and confirm business value with data

  • Maintain awareness of key players and market trends in cloud-based game development


You are/have…

We believe in considering a diverse range of skills, experiences, and perspectives, and we are open to the potential of candidates who can bring unique value to our team. We encourage all interested candidates to apply, even if they do not possess every requirement listed.

  • 6+ years of professional experience in game development in roles focused on defining feature sets or whole products, including from a technical perspective

  • 2+ years of experience coordinating regularly with DevOps or CI/CD teams

  • Experience writing simple tools or scripts to improve workflows

  • Experience designing mockups, wireframes, and quality targets using Miro, Figma

  • Experience communicating complex technical concepts to a variety of audiences expressed through Technical Design docs, UML diagrams, mockups, and data flows

  • Experience with JIRA, Perforce, Git


Bonus if you have…

  • Experience as a Technical Producer on a released game

  • Experience using a variety of game engines

  • Experience as a software engineer in backend, data, source control or DevOps