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지역: Kirkland, Washington, United States of America 
역할 ID
206479
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Cliffhanger Games
유연근무제
Hybrid, Off Site

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

Electronic Arts Inc. is a leading global interactive entertainment software company. 
 EA delivers games, content and online services for Internet-connected consoles, 
 personal computers, mobile phones and tablets.
  
 Finding great talent and supporting our studios to be the top choice for people to do
 their best work is central to our philosophy. This is the principle behind our newly 
 formed Seattle Studio focusing on open-world action-adventure games and 
 pioneering next generation emergent storytelling.  Join us and pursue your passion 
 to craft high quality, groundbreaking games that empower players to generate 
 incredible stories of heroic adventure.   Help form the foundation of our ambitious, 
 creative, diverse and inclusive team as we embark on this exciting journey!

 We are seeking a talented Software Engineer passionate about creating innovative 
 and engaging experiences to help realize our vision for player-driven narratives in a 
 AAA Action RPG. You will play a crucial role in crafting engaging and immersive 
 mission experiences that captivate players. You will collaborate closely with our AI 
 Engineering Architect and design team to build and maintain systems supporting 
 dynamic missions, encounters, and sandbox gameplay. You'll receive technical 
 guidance from a lead and support from a manager to ensure your professional 
 growth and well-being. As a core member of our collaborative team, your skills and 
 interests will shape your influence across our codebase and design.

 Responsibilities:
 ● Design,   implement,   and    maintain   mission   gameplay    systems   to   create
 compelling player experiences.
 ● Collaborate with cross-discipline stakeholders to translate the creative vision
 into functional gameplay and establish requirements.
 ● Optimize and refine mission systems for performance, scalability, and player
 engagement.
 ● Debug and resolve technical issues, ensuring system stability and a smooth
 player experience.
 ● Contribute to the development of tools and workflows that enhance mission
 creation, iteration, automation, and testing.
 ● Provide comprehensive documentation and support for debugging and testing
 processes.
 ● Engage in regular technical discussions and code reviews to enhance your
 skills and knowledge.
 ● Support colleagues and remain open to exploring, proposing, or adopting new
 ideas, technologies, and practices.
 Qualifications:
 ● Strong proficiency in C++ with 3+ years of experience with game
 development.

● Proven experience in designing and implementing gameplay systems for
 shipped titles.
 ● Excellent problem-solving skills and attention to detail.
 ● Strong collaborator and effective communicator with both engineers and
 content creators.
 ● Passion  for  creating   engaging,  high-quality  gameplay   experiences  and  a
 commitment to excellence in both individual contributions and overall game
 quality.
 ● Appreciation for writing robust, maintainable, and easily readable code.
 ● Experience with Unreal Engine or a similar game engine. 
 ● B.S. degree in Computer Science or equivalent.
 We encourage you to apply, even if you don't match every qualification listed
 above. Let us know why this role appeals to you, why you will be great, what 
 unique perspectives you will bring, and which requirements will challenge you to grow.