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通用信息

地点:Kirkland, Washington, United States of America 
角色 ID
206479
工作人员类型
Regular Employee
工作室/部门
EA Studios - Cliffhanger Games
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Electronic Arts Inc. is a leading global interactive entertainment software company. 
 EA delivers games, content and online services for Internet-connected consoles, 
 personal computers, mobile phones and tablets.
  
 Finding great talent and supporting our studios to be the top choice for people to do
 their best work is central to our philosophy. This is the principle behind our newly 
 formed Seattle Studio focusing on open-world action-adventure games and 
 pioneering next generation emergent storytelling.  Join us and pursue your passion 
 to craft high quality, groundbreaking games that empower players to generate 
 incredible stories of heroic adventure.   Help form the foundation of our ambitious, 
 creative, diverse and inclusive team as we embark on this exciting journey!

 We are seeking a talented Software Engineer passionate about creating innovative 
 and engaging experiences to help realize our vision for player-driven narratives in a 
 AAA Action RPG. You will play a crucial role in crafting engaging and immersive 
 mission experiences that captivate players. You will collaborate closely with our AI 
 Engineering Architect and design team to build and maintain systems supporting 
 dynamic missions, encounters, and sandbox gameplay. You'll receive technical 
 guidance from a lead and support from a manager to ensure your professional 
 growth and well-being. As a core member of our collaborative team, your skills and 
 interests will shape your influence across our codebase and design.

 Responsibilities:
 ● Design,   implement,   and    maintain   mission   gameplay    systems   to   create
 compelling player experiences.
 ● Collaborate with cross-discipline stakeholders to translate the creative vision
 into functional gameplay and establish requirements.
 ● Optimize and refine mission systems for performance, scalability, and player
 engagement.
 ● Debug and resolve technical issues, ensuring system stability and a smooth
 player experience.
 ● Contribute to the development of tools and workflows that enhance mission
 creation, iteration, automation, and testing.
 ● Provide comprehensive documentation and support for debugging and testing
 processes.
 ● Engage in regular technical discussions and code reviews to enhance your
 skills and knowledge.
 ● Support colleagues and remain open to exploring, proposing, or adopting new
 ideas, technologies, and practices.
 Qualifications:
 ● Strong proficiency in C++ with 3+ years of experience with game
 development.

● Proven experience in designing and implementing gameplay systems for
 shipped titles.
 ● Excellent problem-solving skills and attention to detail.
 ● Strong collaborator and effective communicator with both engineers and
 content creators.
 ● Passion  for  creating   engaging,  high-quality  gameplay   experiences  and  a
 commitment to excellence in both individual contributions and overall game
 quality.
 ● Appreciation for writing robust, maintainable, and easily readable code.
 ● Experience with Unreal Engine or a similar game engine. 
 ● B.S. degree in Computer Science or equivalent.
 We encourage you to apply, even if you don't match every qualification listed
 above. Let us know why this role appeals to you, why you will be great, what 
 unique perspectives you will bring, and which requirements will challenge you to grow.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。