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일반 정보

지역: Hyderabad, Telangana, India 
역할 ID
212103
근로자 유형
Regular Employee
스튜디오/부서
CT - IT
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

We are EA

Electronic Arts is more than you’ve ever realized. We’re more than a company, or a headline, or even a clever catchphrase – we’re a vibrant community of about 15000 artists, storytellers, technologists and innovators working toward a shared vision: to inspire and unite through play.

 

While headquartered in Redwood City, EA's platform engineering, game development, and publishing operations take place in a network of locations, stretching from Shanghai to Stockholm, Melbourne to Vancouver, Redwood City to Hyderabad. No matter which of our locations you join, you’ll feel the energy and support of EA’s global brand, while immersing yourself in a culture that inspires you to thrive, take risks and dream big. 

 

This is an especially great time for the video game industry, as we’re currently going through an exciting digital transformation. The global gaming audience has also never been bigger, with industry revenue projected to reach $102 billion in 2016.

 

Since its founding in 1982, EA has helped shape the way over 300 million registered players consume and enjoy interactive media. No other company can deliver EA’s portfolio of amazing games and services, across multiple platforms, to players around the world. It is an exciting era in games, and an exciting time to join the team at EA!

 

The Challenge Ahead:

EA’s Digital Platform (EADP) organization is responsible for driving critical technology decisions and investments for EA on a global basis, across all divisions and studio teams. Technology and engineering leadership at EA is critical to making the industry’s best games and services and the EADP team is leading the way to providing cross-platform infrastructure that will keep our consumers connected with our games anytime, anywhere with anyone.

 

What a Software Engineer - II, Systems Test Engineering does at EA:

This unique role is the glue that ties the game teams and the core game platform and shared services. This is done by performing a system level analysis of game design, game security and supportability and in-depth load and performance testing. We build systems and tools that aid in performance evaluation and doing "systems test as a service" across EA. Success has customers spending more hours with our portfolio of games because they are fast and performant; having "EA Servers" powering a game becomes a competitive differentiator. This effort requires expertise spanning platform technologies, infrastructure technologies, and game engines and client technology across EA's broad portfolio of mobile, console and PC games as well as other consumer facing touch points.

 

Responsibilities: 

  • Perform stress and load testing This includes coming up with a test design, game playdriven scenarios and evaluating actual game logs to come up with an accurate representation of load to generate and setting up complex distributed test environment to run tests and generate load
  • Create, maintain, and improve test code in C++/Java/Scala to support applications and features
  • Execute tests and provide accurate analysis and reporting of test results
  • Own & drive all the performance engineering activities of a specific game title.
  • Analyze and troubleshoot system and network issues relating to performance and test automation processes.
  • Troubleshooting to find root cause of issues identified during testing – isolate test issues vs system component issues.
  • Collaboration with cross-functional teams to track and resolve issues.
  • Communication of test status and results to key stakeholders
  • Work cross teams to identify, define key metrics and set up performance benchmarks.
  • Design, develop, and run experiments to gauge effectiveness of benchmarks.
  • Analyzing the complex technical architecture across EA's platform and infrastructure leads to the assessment of failures and determines root causes and drive fixes.

 

The next great EA Software Engineer II, Systems Test Engineering also needs

 

  • Bachelor’s degree in computer science or higher
  • 3-6 years of relative experience
  • Expertise in object-oriented design/programming, strong programming expertise in either C/C++, or Java
  • Knowledgeable in scalable platform architecture, end-to-end systems design and architecture.
  • Familiarity with visualization & monitoring tools (like Prometheus, Grafana etc.,) and database technologies (MySQL, Redis, Mongo DB etc.,)
  • Knowledge of cloud technologies like AWS/GCP & its different services.
  • Knowledge of DevOps technologies like Docker, Kubernetes etc. 
  • Able to work and solve problems independently, to organize workload and priorities, high-quality execution, technical innovation/adaptation, and initiative.
  • A passion for gaming and a highly analytical and creative thinker
  • Great ownership and immense commitment to deliver the results 


Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.