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지역: Edmonton, Alberta, Canada 
  • 장소: Vancouver
  • 시/도:
  • 국가: Canada


역할 ID
206694
근로자 유형
Intern - Temporary Employee
스튜디오/부서
CTO - EA Digital Platform
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Electronic Arts is looking for students to join our world-class internship experience. For more information about our Emerging Talent Program, visit  https://www.ea.com/careers/interns-and-university-graduates 

EA Digital Platform (EADP) Customer Platform Enablement - Software Engineer Intern

At EA, we make games - How cool is that?  In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry.  But making games is hard work.  That's why we employ the most creative and passionate people in the industry.

The Challenge Ahead

EA’s Digital Platform (EADP) organization drives important technology decisions and investments for EA on a global basis, across all divisions and studio teams. Technology and engineering leadership at EA is essential to making the industry’s best games and services and the EADP team is leading the way to providing the cross-platform infrastructure to keep our consumers connected with our games anytime, anywhere, with anyone.

We build and maintain content pipeline and delivery services that support live games and various other company-wide services across EA. We’re looking for a motivated Software Engineer to help design, implement, and support these services. You'll work as part of an experienced team, engaged with various EADP service teams and game teams around the globe to provide outstanding innovation and performance to our customers.

Your Work with Us

As a software engineer intern, your primary goal is to learn and gain experience in ensuring the reliability and stability of complex infrastructures. You will work alongside experienced software engineers and technical directors to design and implement solutions that meet the highest standards of quality and performance. Your daily tasks will involve improving existing player-facing services and internal tools alike.

You’ll join the Integrated Content team at the center of our User-Generated Experiences (UGX) technology for moderating, enriching and distributing player driven content.  You’ll engage with different EADP service teams and game teams around the globe to provide outstanding innovation and performance for our upcoming top games.

As a software engineer, you are curious and enjoy engaging with team members to learn about their work and how it fits into the larger picture. You are eager to learn and improve your skills to stay on top of emerging technologies and industry trends. Your prior educational and work experience will guide you to use your learnings in meaningful ways to optimize systems and processes.

Responsibilities

  • You will enhance and add features to existing systems

  • You will research and select new technologies to meet challenging requirements 

  • You will work with product managers to improve new features to support EA’s business

  • You will help optimize and scale services to support growing usage across new games.

  • You will develop automation scripts to streamline deployment and maintenance tasks.

  • You will collaborate with peers and partners across many locations to identify and support a shared set of goals and applications.

  • You will communicate with engineers from across the company to deliver the next generation of online features for both established and not-yet-released games

Skills / Experience

  • Currently pursuing Computer Science or related Software Engineering career

  • Experience developing software in Java, Scala, or TypeScript

  • Knowledge of Linux/Unix operating systems and command-line tools

  • Experience and/or understanding of online services (via REST or gRPC)

  • Experience and/or understand working with cloud technology (e.g., AWS, Azure, Google Cloud)

  • Understanding of networking fundamentals and configurations

  • Experience and/or understanding of NoSQL and relational databases

  • Great communication skills: Demonstrated ability to explain technical issues to both technical and non-technical audiences

  • Demonstrated ability to understand and internalize technical concepts and explanations from your teammates

  • Able to take direction, plan, iterate and then execute against it

  • Familiarity with container technologies (e.g., Docker, Kubernetes)

  • Interest in security and infrastructure as code technologies (e.g., Terraform, Helm)


Must be available for a full-time paid internship in the Fall of 2025. We are only considering students who will be enrolled in an accredited degree program in the Fall of 2025, slated to graduate no earlier than Spring 2026. You must be legally authorized to work in Canada on a full-time basis during the 16-week internship. Visa sponsorship is not available for this position.




BC COMPENSATION AND BENEFITS


The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

 

EA has listed the pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous  relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


BASE SALARY RANGES


    • British Columbia (depending on location e.g. Vancouver vs. Victoria):

      º 65,000 - $70,000 CAN Salary

     

     

     

     

     


The pay is just one part of the overall compensation at EA.  We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).  




Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지에 중점을 둔 복리후생 프로그램을 통해 유급 휴가와 육아 휴가, 무료 게임 제공 등을 통해 균형 잡힌 삶을 지원합니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.