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일반 정보

지역: Vancouver, British Columbia, Canada 
역할 ID
210319
근로자 유형
Regular Employee
스튜디오/부서
Fan Growth
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

EA Experiences

Our EA Experiences group is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We're a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love – in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment.

Fan Growth


EA’s Fan Growth organization is responsible for elevating the experiences customers get from our entertainment and maximizing their fun. We’re obsessed with the experiences our fans have with EA. We value people who bring new ideas and perspectives to make Fan Growth a great place to be and be from. We celebrate inclusion. It’s just as important for us to create great experiences for our people as for our players. We’re looking for people who will show up excited to work and ready for fun.

Summary

The Software Engineer - Marketing Cinematics designs, develops, and maintains software tools that support game cinematic content creation for producing trailers for our games. This includes working on game engine code (animation, rendering) and production management tools to optimize global production workflows. This position collaborates closely with cinematics designers, animators, technical artists, and other engineers to streamline workflows, improve productivity, and ensure efficient, high-quality visual content creation. 

This is an on-site or hybrid role with 3 days a week in office. You will report to the Sr. Technology Lead in the Marketing Content Production Craft team. Benefits include health coverage with health care spending, retirement savings plan, gym access, free games, and plenty of additional perks!

Responsibilities

  • Analyzing user requirements and existing tools limitations to design and implement efficient software solutions that improve existing processes.

  • Leveraging and implementing AI/ML solutions to maximize both development efficiency and user productivity.

  • Delivering robust, scalable, and maintainable tools in different programming languages and development environments through version control systems for multiple creative purposes.

  • Autonomously investigating and understanding complex game engine systems to fix code issues, optimize inefficiencies, and implement new features following strict quality and code reviewing policies.

  • Mentoring, leading, and coordinating less experienced developers in the team.

  • Generating technical documentation.

  • Collaborating with partner teams in developing shared solutions across different EA domains.

Required Qualifications

  • 5+ years of professional software development experience as a software engineer in multiple types of software applications (desktop, web, game engines, plugins)

  • Expertise in C++ or C# complex applications

  • Expertise with source control software like Perforce or Git

  • Experience with scripting languages (preferably python)

  • Experience with AI tools for fast full-stack cloud application development (coding agents, AWS, MCP, n8n…)

  • Experience in tool development that may include DCC plugins for content creation tools, rendering pipelines, 3D game engines, procedural content generation, character editing tools, 2D and 3D art content pipelines, asset importers/exporters, and GUI development



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.