콘텐츠로 건너뛰기

일반 정보

지역: Bucharest, Romania 
역할 ID
211243
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. After nearly 30 years of creating genre-defining, interactive football experiences with the world's biggest football entertainment platform, EA SPORTS FC, we are soon beginning an exciting new era. EA SPORTS FC will become the future of football from EA SPORTS – as we strive to take global football experiences to new heights, on behalf of football fans everywhere. 


With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS! 


The Role: The Technical Artist for Career Mode, you will create UI content for EA Sports FC game, partnering with game designers, programmers, and artists to develop features in the game using the Frostbite engine, along with working on new features every year. 


You will report to the Development Director and work with your Technical Lead to estimate, build, and improve projects. Together with a talented team of +20 engineers, you will work on the technology and pipelines that form the foundation of our game features. You will serve as a key link between art and engineering, ensuring that creative vision is executed with technical excellence. You will contribute to the design, implementation, and optimization of tools, pipelines, and UI/UX systems that enhance both the player experience and developer workflows. This role requires a balance of technical expertise, artistic sensibility, and problem-solving ability, supporting both feature development and long-term scalability of game systems.


Responsibilities:

  • Feature Delivery: Structure, plan, and implement UI/UX features that meet gameplay goals, accessibility standards, and technical requirements.

  • Cross-Functional Collaboration: Partner with engineers, scripters, UX designers, and UI artists to deliver complex UI elements, including 2D/3D layouts, menu flows, HUDs, AR features, and in-game animations.

  • Tool & Pipeline Development: Build and maintain tools, scripts, and workflows that streamline UI/UX implementation and empower artists/designers to iterate efficiently.

  • Technical Implementation: Use visual programming and scripting languages to develop robust UI logic, data flows, and feature integrations.

  • Quality & Iteration: Improve implementations based on stakeholder feedback, design goals, and creative direction, polishing features to meet AAA quality standards.

  • Optimization: Ensure UI/UX features and pipelines are efficient, scalable, and maintainable throughout the full production cycle.

  • Communication & Reporting: Share progress with technical directors and project managers and provide clear documentation for systems and workflows.

  • Team Mindset: Contribute to a collaborative, inclusive, and problem-solving team culture that bridges creative and technical disciplines.



Qualifications:

  • Professional Experience: 3+ years in professional game development with a focus on UI/UX systems, pipelines, or technical art.

  • UI Development Skills: Experience implementing UI screens, widgets, data flows, and logic within modern game engines (e.g., Unity, Unreal).

  • Prototyping Ability: Experience in rapid prototyping to test feasibility and bring ideas from concept to execution independently.

  • Collaboration & Communication: Strong interpersonal and communication skills, with a track record of working effectively across disciplines, teams, and partners to achieve shared goals.

Nice to have:

  • Game Engine Expertise: Experience with multiple engines or frameworks (Unity UI, Unreal UMG, ImGui, WPF, Qt).

  • Rendering & Graphics Pipelines: Understanding of rendering pipelines, frame-rate efficiency, draw calls, batching, and GPU/CPU performance trade-offs.

  • Version Control & Collaboration: Hands-on experience with Perforce, Git, or similar source control in large-scale team environments.

  • Cross-Platform Development: Knowledge of adapting UI systems for PC, console, and mobile platforms.

  • UX Sensibility: Background in user experience design, accessibility standards, or usability testing.

  • Creative Tech Background: Exposure to motion graphics, AR/VR interfaces, or procedural content generation.

  • Experience working within an agile team.

  • Experience working with Microsoft, Sony, or Nintendo game consoles.

  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.