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일반 정보

지역: Orlando, Florida, United States of America 
  • 장소: Victoria
  • 시/도:
  • 국가: Canada

  • 장소: Orlando
  • 시/도:
  • 국가: United States of America


역할 ID
201770
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

For this role we are looking for someone to help build out our core development team, specifically one of the back-end teams critical to shipping. We are looking for engineers who are strong at analyzing existing code bases and executing against designs. Bug fixing in existing features and tools and the addition of new, dev-only features will be the core of your experience.

Our Software Engineers maintain a broad view of the game and engine systems and look for ways to improve performance, utility, and capabilities to our players and workflow enhancements to our development team.

Your Responsibilities:

  • Merging code and data between multiple development lines.
  • Maintaining stability of the product during development.
  • Ensuring the product is stable in production.
  • Debugging and fixing issues in the product or in the tools used to develop the product across a variety of domains.
  • Communicating priorities with partner teams.
  • Evaluating risk level of actions.
  • Create clear documentation to support workflow processes.

Your Qualifications

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
  • 3+ years experience in software development with a strong C++ focus.
  • Experience in build engineering, working with consoles and first parties in a AAA games studio
  • Experience with AI and machine learning.
  • Experience with Frostbite, Unreal or Unity.
  • Experience developing in and debugging multi-threaded/concurrent architectures.
  • Experience working with Microsoft, Sony, or Nintendo game consoles.
  • Experience working with iOS and Android.
  • Experience with Visual Studio and knowledge of the debugging tools.