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通用信息

地点:Orlando, Florida, United States of America 
  • 地点: Victoria
  • 州:
  • 国家/地区: Canada

  • 地点: Orlando
  • 州:
  • 国家/地区: United States of America


角色 ID
201770
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

For this role we are looking for someone to help build out our core development team, specifically one of the back-end teams critical to shipping. We are looking for engineers who are strong at analyzing existing code bases and executing against designs. Bug fixing in existing features and tools and the addition of new, dev-only features will be the core of your experience.

Our Software Engineers maintain a broad view of the game and engine systems and look for ways to improve performance, utility, and capabilities to our players and workflow enhancements to our development team.

Your Responsibilities:

  • Merging code and data between multiple development lines.
  • Maintaining stability of the product during development.
  • Ensuring the product is stable in production.
  • Debugging and fixing issues in the product or in the tools used to develop the product across a variety of domains.
  • Communicating priorities with partner teams.
  • Evaluating risk level of actions.
  • Create clear documentation to support workflow processes.

Your Qualifications

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
  • 3+ years experience in software development with a strong C++ focus.
  • Experience in build engineering, working with consoles and first parties in a AAA games studio
  • Experience with AI and machine learning.
  • Experience with Frostbite, Unreal or Unity.
  • Experience developing in and debugging multi-threaded/concurrent architectures.
  • Experience working with Microsoft, Sony, or Nintendo game consoles.
  • Experience working with iOS and Android.
  • Experience with Visual Studio and knowledge of the debugging tools.