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일반 정보

지역: Vancouver - Great Northern Way, British Columbia, Canada 
역할 ID
214004
근로자 유형
Temporary Employee
스튜디오/부서
Marketing
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

EA Experiences

Our EA Experiences group is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We're a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love – in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment. 

Summary

EA’s XO Creative Studio is looking for a Training Specialist to join our External Development (ExDev) team. This role is responsible for enabling our global network of marketing vendors to successfully execute against EA’s gameplay capture and cinematic production workflows.

As a workflow expert, you will design and deliver training programs that onboard external partners across gameplay capture, in-engine cinematic shot creation, and still image production. You will work closely with Craft Capture, Craft Cinematics, and ExDev Technical Artists to translate internal pipelines into scalable, vendor-ready systems.

This is a hands-on, individual contributor role suited for someone who combines training expertise, technical fluency, and creative production awareness with the ability to operate autonomously and drive clarity across complex workflows.

Responsibilities:

  • Lead onboarding of external vendors, ensuring they are production-ready within a 2–4 week timeframe.

  • Deliver live, remote, and/or onsite training sessions to global partners across multiple time zones.

  • Design and maintain scalable training systems for gameplay capture, in-engine cinematic shot creation, and still image production.

  • Develop structured training materials including documentation, video tutorials, and workflow guides.

  • Translate complex internal pipelines into clear, accessible training content for external partners.

  • Provide hands-on workflow support and troubleshoot technical challenges during vendor ramp-up.

  • Support vendors using tools such as Frostbite (FrostEd), Perforce, ShotGrid, and Frame.io.

  • Ensure vendor alignment with established workflows for directed gameplay capture, scripted capture, and cinematic production.

  • Collaborate with Creative Directors, Capture Leads, and Technical Artists to align training with creative and production goals.

  • Contribute to the evolution of external development workflows and continuously improve training programs based on feedback and production needs.

Qualifications:

  • Experience in training, enablement, or instructional design within game development, VFX, or creative production environments.

  • Strong technical understanding of real-time production pipelines and content creation workflows.

  • Working knowledge of gameplay capture and/or in-engine cinematic production processes.

  • Familiarity with tools such as Unreal Engine, Frostbite, ShotGrid, Perforce, Frame.io, or similar production systems.

  • Understanding of core animation, lighting, and composition principles within real-time rendering environments.

  • Ability to translate complex technical workflows into clear, structured, and scalable training content.

  • Strong communication and presentation skills with the ability to engage both technical and creative stakeholders.

  • High level of organization, autonomy, and ability to manage multiple onboarding efforts simultaneously.

  • Ability to travel as needed to support onsite vendor training and deployment.

  • Hands-on experience in gameplay capture, cinematics, animation, or VFX production is a plus.

  • Familiarity with AI-assisted creative workflows and emerging content creation tools is a plus.

  • Experience working with external vendors or agencies is a plus.

  • Background in AAA game marketing, trailer production, or real-time content pipelines is a plus.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.