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일반 정보

지역: Vancouver, British Columbia, Canada 
역할 ID
207483
근로자 유형
Regular Employee
스튜디오/부서
CTO - Frostbite
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We have thousands of game developers worldwide using Frostbite as they create some of the industry’s best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.

Join a versatile team driving innovation in Audio and Movie technologies within Frostbite. Reporting to the Engineering Manager of Frostbite Audio and Movie, you will work with domain experts that are passionate about developing the very best audio and movie tools and runtime technologies within the games industry. You will help develop a broad range of features and capabilities, including sound effects, speech systems, content encoding/decoding, DSP plugins, interactive music, video compression and more! You will work with game studios throughout EA to tackle challenges across a broad range of genres and the results of your work will have an impact on the final quality of games enjoyed by millions of players.


Responsibilities:

  • Help develop industry-leading audio and movie solutions

  • Design, implement, test, and debug code specifically in the Audio and Movie technologies

  • Support our Game Content Creators and Software Engineers.


Qualifications:

  • High level of proficiency in C++ with at least 4 years of experience

  • Working knowledge of C#

  • Expert knowledge in writing high-performance, memory efficient, multithreaded code.

  • Experience using industry-recognized practices like unit testing, dependency injection, continuous integration and delivery.

  • Experience working in a collaborative team environment


Desirable Skills:

  • Bachelor’s degree in computer science

  • 5 years of professional experience, specifically desktop application development

  • Knowledge of WPF and familiarity with concepts related to tool development, such as the MVVM pattern and S.O.L.I.D principles

  • Professional or recreational experience with audio or movie software development (E.g. sound effects, DSP, interactive music, speech, video compression, image processing)

  • Game industry experience, either with a central technology team or with a game studio