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Maklumat Am

Lokasi: Stockholm, Stockholm County, Sweden 
ID Peranan
208203
Jenis Pekerja
Regular Employee
Studio/Jabatan
EA Studios - DICE Stockholm
Pengaturan Kerja Fleksibel
Hybrid

Perihalan & Keperluan

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

LET’S PUSH THINGS FORWARD

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming. We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? 

Cinematic Animator

As a Cinematic Animator, you will partner with a team of creative artists to help create and push the boundaries of quality for the visual storytelling in our games. You will have responsibility for animation of characters, vehicles, and cameras for production and pre-visualization, to achieve the final creative vision as set forward by your Director. A background in AAA game cinematics or film/TV VFX is ideal, but hands-on experience with a real-time game engine is preferred.

Join us to enhance visual storytelling for Battlefield. You'll work with a team of creative and technical experts to push the boundaries of Cinematics and SP/PVE experiences for our franchise. You will report to the Sr Director, Cinematics.

Responsibilities:

  • You will work with both Motion-Captured data as well as key-frame animation
  • You will need to feel as comfortable with character animation as you do with vehicles and camera animation.
  • You will help plan and execute motion capture shoots
  • Work on prototypes that proves how we will improve both visual quality and production efficiency.
  • Help evaluate our workflows and present suggestions on how to improve our pipeline
  • Take an active part in elevating our cinematic storytelling. Both through Cinematics and gameplay experiences.
  • Push the boundaries of visual storytelling through your experience with storytelling and visual excellence.

Requirements:

  • An eye for composition and cinematography
  • An artist with a track-record of delivering multiple successful projects.
  • 5+ years of experience creating world class animation or cinematic shots, on time and on brief.
  • 5+ years of experience of a similar role within a commercial environment.
    • Experience with animation for games, cg, or for live action, either in-engine or 3D-package (i.e. UE4, Unity, Frostbite, Maya, MotionBuilder, 3DS, etc.).
    • Knowledge of cinematic language and camera direction.
    • Experience with taking a shot from previs, through to final result.
    • Experience with storytelling and an understanding of post-production pipelines.
  • Knowledge in using 3d packages with a preferred focus on Maya and MotionBuilder.
    • Experience working with character & camera motion capture data.
    • Knowledge of modern virtual cinematography techniques and workflows.
    • Experience with preparing and planning for mocap shoots
  • Have technical skills and the ability to learn new software quickly.
    • Set clear priorities to complete work tasks. Being able to use wide brush strokes to prove out a concept before spending time on the details.
    • Work to designated deadlines & communicates progress when necessary.
    • Excited about learning new workflows and adding insight into the production processes.


Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang dengan cuti berbayar dan cuti ibu bapa yang baharu, serta permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.