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Maklumat Am

Lokasi: Montreal, Quebec, Canada 
ID Peranan
211536
Jenis Pekerja
Regular Employee
Studio/Jabatan
EA Studios - Motive Montreal
Pengaturan Kerja Fleksibel
Hybrid

Perihalan & Keperluan

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.

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Workplace Type: Hybrid
Reporting Line: Reports to the Lead Environment Artist

Motive Studio

Our motive is to create innovative action games set in iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating the atmosphere aboard the Ishimura in Dead Space™. We’re now building an original Iron Man™ action-adventure game and what’s coming next for Battlefield™. We share our craft openly, support an inclusive culture, and nurture a growth mindset that helps us deliver meaningful, immersive experiences for players.

 As part of our team, you will help create rich, believable worlds that immerse players and support compelling gameplay.

Responsibilities

  • Build open-world areas that support visual direction and gameplay needs.
  • Create presets to support world building composition, architecture, and scene detail.
  • Use procedural tools and engine systems to populate world spaces.
  • Optimize content to meet performance budgets.
  • Work closely with the World Tech Artist to support World Environment Artists.
  • Create high-quality compositions to meet the environment art vision.

Required Qualifications

  • 2–4 years creating 3D environments for shipped games.
  • Experience with 3D packages such as Maya, Max, Blender, or Modo.
  • Experience with world-building or level-editing tools.
  • Experience developing large-scale or open-world spaces is a plus.
  • Experience modeling and texturing natural and architectural elements is a plus
  • Experience authoring textures or materials in tools such as Substance is a plus.

Core Skills and Experience

  • Knowledge of composition, lighting, color, and environment readability.
  • Experience optimizing assets for performance and engine requirements.
  • Experience contributing to benchmark or prototype spaces.
  • Experience collaborating with design, lighting, and technical partners.

 

Environment Artist
Workplace Type: Hybrid
Reporting Line: Reports to the Lead Environment Artist
Motive Studio
Our motive is to create innovative action games set in iconic worlds where every
player feels like the hero. Our passion has taken us from imagining dogfighter
pilots in Star Wars™: Squadrons to re-creating the atmosphere aboard the
Ishimura in Dead Space™. We’re now building an original Iron Man™ action-
adventure game and what’s coming next for Battlefield™. We share our craft
openly, support an inclusive culture, and nurture a growth mindset that helps us
deliver meaningful, immersive experiences for players.
As part of our team, you will help create rich, believable worlds that immerse
players and support compelling gameplay.
Responsibilities
? Build open-world areas that support visual direction and gameplay needs.
? Create presets to support world building composition, architecture, and
scene detail.
? Use procedural tools and engine systems to populate world spaces.
? Optimize content to meet performance budgets.
? Work closely with the World Tech Artist to support World Environment
Artists.
? Create high-quality compositions to meet the environment art vision.
Required Qualifications
? 2–4 years creating 3D environments for shipped games.
? Experience with 3D packages such as Maya, Max, Blender, or Modo.
? Experience with world-building or level-editing tools.
? Experience developing large-scale or open-world spaces is a plus.


? Experience modeling and texturing natural and architectural elements is a
plus
? Experience authoring textures or materials in tools such as Substance is a
plus.
Core Skills and Experience
? Knowledge of composition, lighting, color, and environment readability.
? Experience optimizing assets for performance and engine requirements.
? Experience contributing to benchmark or prototype spaces.
? Experience collaborating with design, lighting, and technical partners.


Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang. Pakej kami disesuaikan untuk memenuhi keperluan setempat dan mungkin merangkumi perlindungan penjagaan kesihatan, sokongan kesejahteraan mental, simpanan persaraan, cuti bergaji, cuti keluarga, permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.