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通用信息

地点:Montreal, Quebec, Canada 
角色 ID
211536
工作人员类型
Regular Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

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Workplace Type: Hybrid
Reporting Line: Reports to the Lead Environment Artist

Motive Studio

Our motive is to create innovative action games set in iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating the atmosphere aboard the Ishimura in Dead Space™. We’re now building an original Iron Man™ action-adventure game and what’s coming next for Battlefield™. We share our craft openly, support an inclusive culture, and nurture a growth mindset that helps us deliver meaningful, immersive experiences for players.

 As part of our team, you will help create rich, believable worlds that immerse players and support compelling gameplay.

Responsibilities

  • Build open-world areas that support visual direction and gameplay needs.
  • Create presets to support world building composition, architecture, and scene detail.
  • Use procedural tools and engine systems to populate world spaces.
  • Optimize content to meet performance budgets.
  • Work closely with the World Tech Artist to support World Environment Artists.
  • Create high-quality compositions to meet the environment art vision.

Required Qualifications

  • 2–4 years creating 3D environments for shipped games.
  • Experience with 3D packages such as Maya, Max, Blender, or Modo.
  • Experience with world-building or level-editing tools.
  • Experience developing large-scale or open-world spaces is a plus.
  • Experience modeling and texturing natural and architectural elements is a plus
  • Experience authoring textures or materials in tools such as Substance is a plus.

Core Skills and Experience

  • Knowledge of composition, lighting, color, and environment readability.
  • Experience optimizing assets for performance and engine requirements.
  • Experience contributing to benchmark or prototype spaces.
  • Experience collaborating with design, lighting, and technical partners.

 

Environment Artist
Workplace Type: Hybrid
Reporting Line: Reports to the Lead Environment Artist
Motive Studio
Our motive is to create innovative action games set in iconic worlds where every
player feels like the hero. Our passion has taken us from imagining dogfighter
pilots in Star Wars™: Squadrons to re-creating the atmosphere aboard the
Ishimura in Dead Space™. We’re now building an original Iron Man™ action-
adventure game and what’s coming next for Battlefield™. We share our craft
openly, support an inclusive culture, and nurture a growth mindset that helps us
deliver meaningful, immersive experiences for players.
As part of our team, you will help create rich, believable worlds that immerse
players and support compelling gameplay.
Responsibilities
? Build open-world areas that support visual direction and gameplay needs.
? Create presets to support world building composition, architecture, and
scene detail.
? Use procedural tools and engine systems to populate world spaces.
? Optimize content to meet performance budgets.
? Work closely with the World Tech Artist to support World Environment
Artists.
? Create high-quality compositions to meet the environment art vision.
Required Qualifications
? 2–4 years creating 3D environments for shipped games.
? Experience with 3D packages such as Maya, Max, Blender, or Modo.
? Experience with world-building or level-editing tools.
? Experience developing large-scale or open-world spaces is a plus.


? Experience modeling and texturing natural and architectural elements is a
plus
? Experience authoring textures or materials in tools such as Substance is a
plus.
Core Skills and Experience
? Knowledge of composition, lighting, color, and environment readability.
? Experience optimizing assets for performance and engine requirements.
? Experience contributing to benchmark or prototype spaces.
? Experience collaborating with design, lighting, and technical partners.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。