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Lokasi: Redwood City, California, United States of America 
ID Peranan
207374
Jenis Pekerja
Regular Employee
Studio/Jabatan
EA Studios - Full Circle
Pengaturan Kerja Fleksibel
Off Site

Perihalan & Keperluan

Kami adalah pasukan global yang terdiri daripada pencipta, pencerita, ahli teknologi, pembida pengalaman, inovator dan ramai lagi. Kami percaya bahawa permainan dan pengalaman yang menakjubkan bermula dengan pasukan yang pelbagai seperti pemain serta komuniti yang kami layani. Di Electronic Arts, hanya imaginasi yang menjadi batasan anda.

Location: Hybrid and Remote work options available across most North America locations.

 

WE MAKE FUN...FUNNER.


We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

Responsibilities:
 • Work with the Art Outsource Manager to review environment assets at every production stage to ensure that artistic, technical, performance standards are met.
 • Handle art submissions, communicate feedback to external developers.
 • Integrate approved assets into Frostbite on a case by case basis.
 • Gather and deliver detailed documentation and examples of art asset production, procedures, and technical requirements to support External vendors.
 • Provide both written and verbal feedback to vendors
 • Understand and maintain outsource timelines and scheduling
 
 Qualifications:
 • Have worked in an outsource role previously
 • You have experience creating workflow documentation
 • You have the experience giving and receiving impactful feedback.
 • You understand the constraints of working in an outsource setting
 
 Bonus:
 • Experience with Substance Designer
 • Experience with Speed Tree
 • A portfolio that shows a diverse range of environment assets
 • Passionate about Skateboarding
 
 Qualifications:
 • 3+ years of full cycle development
 • 3+ years game development experience as an artist.
 • Understanding of Environment Art Pipelines








• Understanding of Environment Art Pipelines