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通用信息

地点:Redwood City, California, United States of America 
角色 ID
207374
工作人员类型
Regular Employee
工作室/部门
EA Studios - Full Circle
弹性工作安排
Off Site

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

Location: Hybrid and Remote work options available across most North America locations.

 

WE MAKE FUN...FUNNER.


We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

Responsibilities:
 • Work with the Art Outsource Manager to review environment assets at every production stage to ensure that artistic, technical, performance standards are met.
 • Handle art submissions, communicate feedback to external developers.
 • Integrate approved assets into Frostbite on a case by case basis.
 • Gather and deliver detailed documentation and examples of art asset production, procedures, and technical requirements to support External vendors.
 • Provide both written and verbal feedback to vendors
 • Understand and maintain outsource timelines and scheduling
 
 Qualifications:
 • Have worked in an outsource role previously
 • You have experience creating workflow documentation
 • You have the experience giving and receiving impactful feedback.
 • You understand the constraints of working in an outsource setting
 
 Bonus:
 • Experience with Substance Designer
 • Experience with Speed Tree
 • A portfolio that shows a diverse range of environment assets
 • Passionate about Skateboarding
 
 Qualifications:
 • 3+ years of full cycle development
 • 3+ years game development experience as an artist.
 • Understanding of Environment Art Pipelines








• Understanding of Environment Art Pipelines