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Informazioni generali

Località: Redwood City, California, United States of America 
ID del ruolo
207374
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - Full Circle
Modalità di lavoro flessibile
Off Site

Descrizione e requisiti

Siamo un team globale di creatori, narratori, tecnologi, creatori di esperienze, innovatori e molto altro ancora. Crediamo che giochi ed esperienze straordinarie partano da squadre tanto diverse quanto i giocatori e le community per cui lavoriamo. A Electronic Arts, l'unico limite è la tua immaginazione.

Location: Hybrid and Remote work options available across most North America locations.

 

WE MAKE FUN...FUNNER.


We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

Responsibilities:
 • Work with the Art Outsource Manager to review environment assets at every production stage to ensure that artistic, technical, performance standards are met.
 • Handle art submissions, communicate feedback to external developers.
 • Integrate approved assets into Frostbite on a case by case basis.
 • Gather and deliver detailed documentation and examples of art asset production, procedures, and technical requirements to support External vendors.
 • Provide both written and verbal feedback to vendors
 • Understand and maintain outsource timelines and scheduling
 
 Qualifications:
 • Have worked in an outsource role previously
 • You have experience creating workflow documentation
 • You have the experience giving and receiving impactful feedback.
 • You understand the constraints of working in an outsource setting
 
 Bonus:
 • Experience with Substance Designer
 • Experience with Speed Tree
 • A portfolio that shows a diverse range of environment assets
 • Passionate about Skateboarding
 
 Qualifications:
 • 3+ years of full cycle development
 • 3+ years game development experience as an artist.
 • Understanding of Environment Art Pipelines








• Understanding of Environment Art Pipelines