Langkau ke kandungan

Maklumat Am

Lokasi: Vancouver, British Columbia, Canada 
ID Peranan
214316
Jenis Pekerja
Regular Employee
Studio/Jabatan
Maxis
Pengaturan Kerja Fleksibel
Hybrid

Description & Requirements

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.

Welcome to The Sims, home to tinkerers, craftspeople, & storytellers. Our mandate is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but aim to build a world as it could be. Read on to see how you can join our team and dream big.

As a Senior Object Artist, you have the visual and technical skill set with passion to hone the Player Experience. You enhance your peers and team through influencing workflow, mentorship, and hands-on creation of content. As a creative, you are autonomous and excel in a collaborative environment.

You will report to a Development Director.

Location: Vancouver, hybrid three days a week in studio.

Responsibilities:

  • Model, Texture, UV 3D content.

  • Deliver content to Production, Design, Animation and Art Direction prerequisites

  • Rig and skin game objects

  • Oversee feature designs including new objects and present to stakeholders

  • Partner with peers to lead aligned execution.

  • Host meetings

  • Create placeholder art and prototypes

  • Provide estimates, deliver content within estimations and at quality

  • Consult on shader enhancements and practical application within scope of production needs

  • Basic object light tuning to ensure visual fidelity and consistency

  • Can report bugs and navigate resolution

  • Create project documentation

Qualifications:

  • 5+ years of experience in art game development

  • PC, console or Mobile development

  • Proficient in Maya, ZBrush, Substance Painter / Designer, Marmoset, and Photoshop

  • Stylized art and PBR authoring experience

  • Hand painted texture & baked pipeline proficiency

  • Experience modeling and texturing household items, furniture, machinery and organic objects

  • Rigging and skinning of hard surface and organic models

  • Experience with light, shadow and how it defines shape and form

  • Experience optimizing models and texture to be performant across a range of hardware specs

  • Traditional art skills in drawing, painting, and composition

Applications must include a portfolio demonstrating: 

  • Focus on stylized work from professional or production quality projects.

  • High-quality environment assets demonstrating clean topology, edge flow, and efficient, game-ready geometry (hard surface and organic).

  • Stylized texturing examples using hybrid hand-painted and PBR workflows.

  • Experience with high-to-low baked pipelines (normal, AO, and supporting maps).

  • Working knowledge of rigging and skinning fundamentals in Maya.

  • Clear UV layouts with efficient texture and atlas packing.

  • Experience with shape, form, volume, and composition.

  • Stylized material creation in Substance Designer with foundational procedural workflows.



Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang. Pakej kami disesuaikan untuk memenuhi keperluan setempat dan mungkin merangkumi perlindungan penjagaan kesihatan, sokongan kesejahteraan mental, simpanan persaraan, cuti bergaji, cuti keluarga, permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.