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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
214316
Worker Type
Regular Employee
Studio/Department
Maxis
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Welcome to The Sims, home to tinkerers, craftspeople, & storytellers. Our mandate is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but aim to build a world as it could be. Read on to see how you can join our team and dream big.

As a Senior Object Artist, you have the visual and technical skill set with passion to hone the Player Experience. You enhance your peers and team through influencing workflow, mentorship, and hands-on creation of content. As a creative, you are autonomous and excel in a collaborative environment.

You will report to a Development Director.

Location: Vancouver, hybrid three days a week in studio.

Responsibilities:

  • Model, Texture, UV 3D content.

  • Deliver content to Production, Design, Animation and Art Direction prerequisites

  • Rig and skin game objects

  • Oversee feature designs including new objects and present to stakeholders

  • Partner with peers to lead aligned execution.

  • Host meetings

  • Create placeholder art and prototypes

  • Provide estimates, deliver content within estimations and at quality

  • Consult on shader enhancements and practical application within scope of production needs

  • Basic object light tuning to ensure visual fidelity and consistency

  • Can report bugs and navigate resolution

  • Create project documentation

Qualifications:

  • 5+ years of experience in art game development

  • PC, console or Mobile development

  • Proficient in Maya, ZBrush, Substance Painter / Designer, Marmoset, and Photoshop

  • Stylized art and PBR authoring experience

  • Hand painted texture & baked pipeline proficiency

  • Experience modeling and texturing household items, furniture, machinery and organic objects

  • Rigging and skinning of hard surface and organic models

  • Experience with light, shadow and how it defines shape and form

  • Experience optimizing models and texture to be performant across a range of hardware specs

  • Traditional art skills in drawing, painting, and composition

Applications must include a portfolio demonstrating: 

  • Focus on stylized work from professional or production quality projects.

  • High-quality environment assets demonstrating clean topology, edge flow, and efficient, game-ready geometry (hard surface and organic).

  • Stylized texturing examples using hybrid hand-painted and PBR workflows.

  • Experience with high-to-low baked pipelines (normal, AO, and supporting maps).

  • Working knowledge of rigging and skinning fundamentals in Maya.

  • Clear UV layouts with efficient texture and atlas packing.

  • Experience with shape, form, volume, and composition.

  • Stylized material creation in Substance Designer with foundational procedural workflows.


Pay Transparency - North America

COMPENSATION AND BENEFITS 

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD

Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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