跳到内容

通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
214316
工作人员类型
Regular Employee
工作室/部门
Maxis
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Welcome to The Sims, home to tinkerers, craftspeople, & storytellers. Our mandate is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but aim to build a world as it could be. Read on to see how you can join our team and dream big.

As a Senior Object Artist, you have the visual and technical skill set with passion to hone the Player Experience. You enhance your peers and team through influencing workflow, mentorship, and hands-on creation of content. As a creative, you are autonomous and excel in a collaborative environment.

You will report to a Development Director.

Location: Vancouver, hybrid three days a week in studio.

Responsibilities:

  • Model, Texture, UV 3D content.

  • Deliver content to Production, Design, Animation and Art Direction prerequisites

  • Rig and skin game objects

  • Oversee feature designs including new objects and present to stakeholders

  • Partner with peers to lead aligned execution.

  • Host meetings

  • Create placeholder art and prototypes

  • Provide estimates, deliver content within estimations and at quality

  • Consult on shader enhancements and practical application within scope of production needs

  • Basic object light tuning to ensure visual fidelity and consistency

  • Can report bugs and navigate resolution

  • Create project documentation

Qualifications:

  • 5+ years of experience in art game development

  • PC, console or Mobile development

  • Proficient in Maya, ZBrush, Substance Painter / Designer, Marmoset, and Photoshop

  • Stylized art and PBR authoring experience

  • Hand painted texture & baked pipeline proficiency

  • Experience modeling and texturing household items, furniture, machinery and organic objects

  • Rigging and skinning of hard surface and organic models

  • Experience with light, shadow and how it defines shape and form

  • Experience optimizing models and texture to be performant across a range of hardware specs

  • Traditional art skills in drawing, painting, and composition

Applications must include a portfolio demonstrating: 

  • Focus on stylized work from professional or production quality projects.

  • High-quality environment assets demonstrating clean topology, edge flow, and efficient, game-ready geometry (hard surface and organic).

  • Stylized texturing examples using hybrid hand-painted and PBR workflows.

  • Experience with high-to-low baked pipelines (normal, AO, and supporting maps).

  • Working knowledge of rigging and skinning fundamentals in Maya.

  • Clear UV layouts with efficient texture and atlas packing.

  • Experience with shape, form, volume, and composition.

  • Stylized material creation in Substance Designer with foundational procedural workflows.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。