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Lokasi: Vancouver, British Columbia, Canada 
  • Lokasi: Vancouver - Great Northern Way
  • Negeri:
  • Negara: Canada


ID Peranan
208348
Jenis Pekerja
Regular Employee
Studio/Jabatan
Marketing
Pengaturan Kerja Fleksibel
Hybrid

Perihalan & Keperluan

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.

Senior Technical Artist- Cinematics

The future of entertainment is interactive, and our Marketing team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We're a multi-functional group, with world-class expertise in building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem.

The Marketing Cinematics group is a content production team within EA Studios who produce the highest quality marketing assets, trailers, and commercials. We are a diverse team unified through collaboration, culture, and craft. 

Job Description

We are looking for a Senior Technical Artist to join the team. The ideal candidate will possess a strong problem-solving mentality and will be fearless in the face of new technologies and tools. You will be mostly working on setting up production-ready environments and presets on a game engine. This means dealing with multiple 3D assets and workflows including characters, scenery, cameras, animation, lights, VFX, and rendering. 

You will work alongside a creative team of artists to ensure our marketing assets are delivered to the highest quality and compete on a world class level. You will have the responsibility to support our artists and make sure they can be as creative and productive as possible so that technical problems do not stand in their way. You may also contribute to shot layout, technical application, and general cinematic content production to achieve the final creative vision as set forward by your Art/Creative Director. You will report to the Senior Technology Lead.

Responsibilities:

  • You approach new technologies and technical challenges with determination. If it's a game engine, you can make it work regardless of which one it is.

  • You understand DCC/Real-time production pipelines and how to manage different asset types.

  • Help setting up cinematic shots, lookdev scenes, and reusable prefabs.

  • Understand, review, and improve existing node-based visual scripting logic for game entities and rendering processes, as well as designing and implementing new logic when needed.

  • Provide hands-on support to artists and engineers regarding asset performance and validation.

  • You identify bugs and pipeline inefficiencies and have the knowledge and experience to design effective solutions to those issues.

  • You can speak the same language as our engineers and participate in meaningful discussions with these partners; you bridge the gap between engineers and content creators.

  • You understand the long-term effects of pipeline decisions and lend your technical expertise to team members and partners to build robust, scalable, and simple to maintain solutions.

  • You write clear documentation and generate effective training materials about content production workflows.


Qualifications:

  • 5+ years of relevant experience (digital content creation pipelines with a focus on cinematics)

  • 3+ years of experience on any 3D game engine (Frostbite, Unreal, Unity, or others)

  • Experience with real-time 3D workflows and the technical hurdles/limitations associated

  • Experience with source control software like Perforce or Git

  • Experience with visual node-based scripting systems

Bonus Skills

  • Familiarity with 3D DCC tools such as Autodesk Maya, MotionBuilder, 3dsMax, or Blender.

  • Experience creating simulations in Houdini.

  • Experience developing custom tools for Digital Content Creation (DCC)

  • Knowledge of high-level coding language (Python, C#, mel scripting)



Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang dengan cuti berbayar dan cuti ibu bapa yang baharu, serta permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.