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Informazioni generali

Località: Vancouver, British Columbia, Canada 
  • Sede: Vancouver - Great Northern Way
  • Stato:
  • Paese: Canada


ID del ruolo
208348
Tipo di dipendente
Regular Employee
Studio/Reparto
Marketing
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

Senior Technical Artist- Cinematics

The future of entertainment is interactive, and our Marketing team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We're a multi-functional group, with world-class expertise in building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem.

The Marketing Cinematics group is a content production team within EA Studios who produce the highest quality marketing assets, trailers, and commercials. We are a diverse team unified through collaboration, culture, and craft. 

Job Description

We are looking for a Senior Technical Artist to join the team. The ideal candidate will possess a strong problem-solving mentality and will be fearless in the face of new technologies and tools. You will be mostly working on setting up production-ready environments and presets on a game engine. This means dealing with multiple 3D assets and workflows including characters, scenery, cameras, animation, lights, VFX, and rendering. 

You will work alongside a creative team of artists to ensure our marketing assets are delivered to the highest quality and compete on a world class level. You will have the responsibility to support our artists and make sure they can be as creative and productive as possible so that technical problems do not stand in their way. You may also contribute to shot layout, technical application, and general cinematic content production to achieve the final creative vision as set forward by your Art/Creative Director. You will report to the Senior Technology Lead.

Responsibilities:

  • You approach new technologies and technical challenges with determination. If it's a game engine, you can make it work regardless of which one it is.

  • You understand DCC/Real-time production pipelines and how to manage different asset types.

  • Help setting up cinematic shots, lookdev scenes, and reusable prefabs.

  • Understand, review, and improve existing node-based visual scripting logic for game entities and rendering processes, as well as designing and implementing new logic when needed.

  • Provide hands-on support to artists and engineers regarding asset performance and validation.

  • You identify bugs and pipeline inefficiencies and have the knowledge and experience to design effective solutions to those issues.

  • You can speak the same language as our engineers and participate in meaningful discussions with these partners; you bridge the gap between engineers and content creators.

  • You understand the long-term effects of pipeline decisions and lend your technical expertise to team members and partners to build robust, scalable, and simple to maintain solutions.

  • You write clear documentation and generate effective training materials about content production workflows.


Qualifications:

  • 5+ years of relevant experience (digital content creation pipelines with a focus on cinematics)

  • 3+ years of experience on any 3D game engine (Frostbite, Unreal, Unity, or others)

  • Experience with real-time 3D workflows and the technical hurdles/limitations associated

  • Experience with source control software like Perforce or Git

  • Experience with visual node-based scripting systems

Bonus Skills

  • Familiarity with 3D DCC tools such as Autodesk Maya, MotionBuilder, 3dsMax, or Blender.

  • Experience creating simulations in Houdini.

  • Experience developing custom tools for Digital Content Creation (DCC)

  • Knowledge of high-level coding language (Python, C#, mel scripting)



Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico con il nostro programma di benefit, concentrandoci sul benessere fisico, emotivo, finanziario, professionale e comunitario per supportare una vita equilibrata con ferie pagate e congedo per genitori, oltre che a giochi gratuiti e molto altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.