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Informations générales

Sites : Vancouver, British Columbia, Canada 
  • Lieu: Vancouver - Great Northern Way
  • État:
  • Pays: Canada


ID du rôle
208348
Type de candidat
Regular Employee
Studio/service
Marketing
Organisation de travail flexible
Hybrid

Descriptions et critères

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Senior Technical Artist- Cinematics

The future of entertainment is interactive, and our Marketing team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We're a multi-functional group, with world-class expertise in building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem.

The Marketing Cinematics group is a content production team within EA Studios who produce the highest quality marketing assets, trailers, and commercials. We are a diverse team unified through collaboration, culture, and craft. 

Job Description

We are looking for a Senior Technical Artist to join the team. The ideal candidate will possess a strong problem-solving mentality and will be fearless in the face of new technologies and tools. You will be mostly working on setting up production-ready environments and presets on a game engine. This means dealing with multiple 3D assets and workflows including characters, scenery, cameras, animation, lights, VFX, and rendering. 

You will work alongside a creative team of artists to ensure our marketing assets are delivered to the highest quality and compete on a world class level. You will have the responsibility to support our artists and make sure they can be as creative and productive as possible so that technical problems do not stand in their way. You may also contribute to shot layout, technical application, and general cinematic content production to achieve the final creative vision as set forward by your Art/Creative Director. You will report to the Senior Technology Lead.

Responsibilities:

  • You approach new technologies and technical challenges with determination. If it's a game engine, you can make it work regardless of which one it is.

  • You understand DCC/Real-time production pipelines and how to manage different asset types.

  • Help setting up cinematic shots, lookdev scenes, and reusable prefabs.

  • Understand, review, and improve existing node-based visual scripting logic for game entities and rendering processes, as well as designing and implementing new logic when needed.

  • Provide hands-on support to artists and engineers regarding asset performance and validation.

  • You identify bugs and pipeline inefficiencies and have the knowledge and experience to design effective solutions to those issues.

  • You can speak the same language as our engineers and participate in meaningful discussions with these partners; you bridge the gap between engineers and content creators.

  • You understand the long-term effects of pipeline decisions and lend your technical expertise to team members and partners to build robust, scalable, and simple to maintain solutions.

  • You write clear documentation and generate effective training materials about content production workflows.


Qualifications:

  • 5+ years of relevant experience (digital content creation pipelines with a focus on cinematics)

  • 3+ years of experience on any 3D game engine (Frostbite, Unreal, Unity, or others)

  • Experience with real-time 3D workflows and the technical hurdles/limitations associated

  • Experience with source control software like Perforce or Git

  • Experience with visual node-based scripting systems

Bonus Skills

  • Familiarity with 3D DCC tools such as Autodesk Maya, MotionBuilder, 3dsMax, or Blender.

  • Experience creating simulations in Houdini.

  • Experience developing custom tools for Digital Content Creation (DCC)

  • Knowledge of high-level coding language (Python, C#, mel scripting)

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $89,300 - $123,000 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche globale pour notre programme d’avantages sociaux en nous concentrant sur le bien-être physique, émotionnel, financier, professionnel et communautaire afin d’offrir un bon équilibre de vie avec des congés payés, un congé parental, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.