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Maklumat Am

Lokasi: Shanghai, Shanghai, China 
ID Peranan
207354
Jenis Pekerja
Regular Employee
Studio/Jabatan
EA Studios - SPORTS
Pengaturan Kerja Fleksibel
Hybrid

Perihalan & Keperluan

Kami adalah pasukan global yang terdiri daripada pencipta, pencerita, ahli teknologi, pembida pengalaman, inovator dan ramai lagi. Kami percaya bahawa permainan dan pengalaman yang menakjubkan bermula dengan pasukan yang pelbagai seperti pemain serta komuniti yang kami layani. Di Electronic Arts, hanya imaginasi yang menjadi batasan anda.

FC Mobile Shanghai Studio is devoted to the development and operation of a high-quality mobile game with top sports IP as a global team. The team also continuously delivers fantastic game experiences to global users. The quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our company culture, which enables us to work in a rapid and efficient manner to ensure the release and operation of high-quality products worldwide.

As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and keep moving forward. We value the synergy between teams and believe that a relaxing working atmosphere can yield better results, therefore, we promote and endeavor to maintain a healthy work-life balance.

You will report to the Lead Engineer.

Responsibilities

  • You will use our existing game engine for game development, building upon the foundation of our current engine to enhance its functionality and performance.

  • You will be responsible for improving the overall visual quality of the Mac version and optimizing game performance.

  • You will develop new tools and improve existing ones based on our existing toolchain.

  • You will identify performance bottlenecks within games and improve them, while following artistic quality requirements.

  • You will communicate with game designers and artists, ensuring that program functionality aligns with design requirements.

  • You will help create technical specifications and software architecture documents.

  • You will communicate project progress and risks to superiors promptly.

Qualifications

  • Over 3 years of experience in game rendering development. 

  • Proficiency in C/C++, and programming and debugging skills related to relevant tools. Familiar with Objective-C or Swift programming language preferred.

  • Experience with a commercial game engine such as Unreal or Unity.

  • A solid foundation in 3D graphics, with knowledge of graphics rendering.

  • Experience in iOS platform development and debugging.

  • Experience in APP development and debugging on Mac platform is preferred.

  • Good at communication and ability to collaborate within a team.