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Informacje ogólne

Lokalizacje: Redwood City, California, United States of America 
  • Właściwość miejscowa: Redwood City
  • Stan:
  • Kraj: United States of America

  • Właściwość miejscowa: Los Angeles - Del Rey
  • Stan:
  • Kraj: United States of America

  • Właściwość miejscowa: Vancouver
  • Stan:
  • Kraj: Canada


Identyfikator roli
204175
Typ pracownika
Intern - Temporary Employee
Studio/dział
EA Mobile - Publishing
Elastyczna organizacja pracy
Hybrid

Opis i wymagania

Jesteśmy globalnym zespołem twórców, scenarzystów, technologów, inicjatorów doświadczeń, innowatorów i wielu innych ekspertów. Wierzymy, że niesamowite gry i doświadczenia zaczynają się od zespołów, które są równie zróżnicowane jak gracze i społeczności, którym służymy. W Electronic Arts jedynym ograniczeniem jest wyobraźnia.

3D Art Intern

Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates

Design Home is the leading mobile interior design and décor game. As a 3D Artist intern, you’ll report to senior artists and work with a team of enthusiastic developers passionate about interior design. You will use your energy and curiosity to gain experience creating high-quality art for our highly enthusiastic players and inspire new ones.

Responsibilities

  • You will help create assets including characters, weapons, and props, learning all aspects of production from concept to integration. This includes Modeling, Texturing from given reference.
  • You will adapt your work based on feedback and reviews.
  • You will review and give feedback on 3D assets to ensure they meet technical requirements
  • You will create or match an existing aesthetic style and implement it through authoring of assets
  • You will optimize assets for performance based on given requirements

Qualifications

  • You are currently enrolled in a Bachelor’s Degree granting program in a related field
  • You have experience integrating assets in a game engine.
  • Knowledge in industry standard software like Maya, ZBrush, Substance Painter/Designer and Photoshop
  • 3D Modeling: understanding of form, shape, structure, and silhouette.
  • You have a good eye for Light, Shades, Color, and Detail in creating Texture Maps of different material types.
  • Knowledge of real-time modeling techniques (Shaders, PBR, Normal maps, Displacement maps etc.)

You must be available for a full-time paid internship in the summer of 2025. We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. You must be legally authorized to work in the US on a full-time basis during the 12-week internship. Visa sponsorship is not available for this position.