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Informacje ogólne

Lokalizacje: Orlando, Florida, United States of America 
  • Właściwość miejscowa: Orlando
  • Stan:
  • Kraj: United States of America

  • Właściwość miejscowa: Madrid
  • Stan:
  • Kraj: Spain


Identyfikator roli
205960
Typ pracownika
Regular Employee
Studio/dział
EA Studios - SPORTS
Elastyczna organizacja pracy
Hybrid

Opis i wymagania

Jesteśmy globalnym zespołem twórców, scenarzystów, technologów, inicjatorów doświadczeń, innowatorów i wielu innych ekspertów. Wierzymy, że niesamowite gry i doświadczenia zaczynają się od zespołów, które są równie zróżnicowane jak gracze i społeczności, którym służymy. W Electronic Arts jedynym ograniczeniem jest wyobraźnia.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

The Gameplay Stability Engineer is a systems focused generalist who will focus on game systems, stability, performance, and desyncs. Our stability engineers maintain a broad view of the game and engine systems and look for ways to improve performance, utility, and capabilities to our players.  There will be ample opportunity to collaborate extensively within Gameplay on feature development, optimization, and workflow improvements.  You will report to the team's manager and work with your peers on developing the game's foundation layer.

Your Responsibilities
•    Maintaining stability of the game during development and post-launch.
•    Debugging and fixing in-game runtime issues across all platforms 
•    Debugging and fixing issues in the Tools and Editors used to author content.
•    Design and document technical designs for Gameplay systems.
•    Develop tools and workflows to produce new game features.
•    Work with a proprietary engine to develop shareable code and interface correctly with the engine.

Your Qualifications
•    Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
•    3+ years experience with C++ and experience in object-oriented design and implementation.
•    Ability to quickly ramp up on an existing code base.
•    Flexibility to adapt to changing priorities and then the ability to re-prioritize accordingly.
•    Knowledge of good software programming practices.
•    Understanding of multi-threaded architectures and synchronization principles.
•    Excellent debugging and troubleshooting experience using tools to help debug.
•    Understand performance implications of Gameplay systems & algorithms and how to improve.
•    Familiar with scripting languages (Python, Lua, Ruby) and interpreted languages. (C#, Java)
•    Knowledge in a second field, such as physics or mathematics.
•    Familiar with basic game development technologies such as Perforce, Visual Studio.