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Opis i wymagania
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decadeswith 100 million players and 5 billion hours played. As we look to shape its future, four world-class studios—Criterion, DICE, Motive, and Ripple Effect—along with the Battlefield Central Technology (BCT) team, are building a connected Battlefield universe, delivering immersive experiences rooted in our unique DNA.
DICE, with studios in Stockholm and Gothenburg, values creativity and diversity. We welcome game creators from all backgrounds to collaborate and shape the future of Battlefield. Our inclusive culture fosters innovation and positive impact, allowing everyone's ideas to flourish. At DICE, you'll find a space to grow, be yourself, and make a difference in the world of gaming.
- You will create worlds, maps and large-scale environments.
- You will help develop future tools and communicate with level designers, lighters and 3D art-teams to share knowledge and best practices.
- You will give feedback to other artists in your team.
- You have great artistic abilities and an excellent eye for interpreting reference and concept art.
- You understand how environments work in real-life and have an expert grasp of technical aspects.
- You are proficient in current generation industry-standard tools and workflows, such as Maya, Photoshop and Houdini.
- You have experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal.
- You have experience as a Environment/Level Artist in the video games industry.