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Informacje ogólne

Lokalizacje: Offsite - Northern California, California, United States of America 
  • Właściwość miejscowa: Offsite - Northern California
  • Stan:
  • Kraj: United States of America

  • Właściwość miejscowa: Vancouver
  • Stan:
  • Kraj: Canada

  • Właściwość miejscowa: Toronto
  • Stan:
  • Kraj: Canada


Identyfikator roli
207410
Typ pracownika
Regular Employee
Studio/dział
EA Mobile - PopCap
Elastyczna organizacja pracy
Off Site

Opis i wymagania

Jesteśmy globalnym zespołem twórców, scenarzystów, technologów, inicjatorów doświadczeń, innowatorów i wielu innych ekspertów. Wierzymy, że niesamowite gry i doświadczenia zaczynają się od zespołów, które są równie zróżnicowane jak gracze i społeczności, którym służymy. W Electronic Arts jedynym ograniczeniem jest wyobraźnia.

WE WANT YOUR BRAINS… PopCap is looking for brainy and skillful people with a passion for making the world’s best games. What’s in it for you? A super-fun environment, rewarding work, and lots of great perks. It takes big, delicious brains to make award-winning titles like Plants vs. Zombies that delight millions of players around the world every day. Are you up for the challenge?

As a Senior Game Designer reporting to the Design Director, you will set the bar for the quality creation of content and features, ensuring your work aligns with business and design goals with unwavering attention to theme, quality, and the needs of our players. In this role, you will be spending roughly 50% of your time on Individual Contributor work and 50% on managing designers.


You must have experience working on a live, mobile game, with preference being given to those with experience working on Social Systems and Hybrid-Casual Gameplay. You will demonstrate a solid understanding of games and player compulsion, and will be well-versed in games of all types and genres. You are a Plants vs Zombies fan with a history of creating quality, thematic content and features. You are curious, creative, collaborative by nature, and have a preference for using telemetry to validate your design thinking. Additionally, you are an advocate of design culture and thinking who excels in a multidisciplinary environment with experience in managing a team of dedicated individuals.

Come work at an amazing studio and share your passion for Plants vs Zombies with the world!

Responsibilities

  • Create and develop accessible and deep Social Systems and Gameplay for players.

  • Partner with other disciplines to ensure your content and features are delivered to the highest quality.

  • Develop ideas for content, gameplay, and progression systems throughout the player life-cycle.

  • Partner with Production and Product Management to build creative solutions to solve our most challenging business needs and, overall, to delight our players.

  • Quickly prototype design ideas in-game and iterate through playtesting.

  • Partner with other disciplines to ensure game design and player engagement targets are considered.

  • Lead a team of one or more designers.

  • Mentoring other game designers.

Qualifications

  • Have 4+ years of relevant game design experience.

  • Are an active player of mobile games, both casual and core alike.

  • Designed and developed major game systems and content for at least one shipped mobile title.

  • Creatively, analytically, and organizationally skilled with proven ability to write, communicate, and maintain detailed design documentation throughout the game life cycle.

  • Demonstrative proof of an open-minded, upbeat, progressive thinker who is flexible, energetic, and driven with the ability to overcome obstacles and challenges with working solutions.

  • Excellent verbal and written communication skills.

  • Unity, Perforce, and scripting experience preferred.


Recently, we’ve also developed a strong work-from-home process and are sensitive to the safety and well-being of our team. This opens up new opportunities, at least in the short term, for employees to work remotely.