- Właściwość miejscowa: Southam
- Stan: Warwickshire
- Kraj: United Kingdom
- Prywatny
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- Szczegóły stanowiska
Description & Requirements
Job Summary:
Join us at Electronic Arts as a Senior Technical Artist focused on shaders, materials, and real-time rendering. Reporting to the Technical Art Director, you will develop shaders and rendering workflows that improve the visual quality of the official F1® games. Working across Art and Engineering, you will contribute to our proprietary technology and help create high-quality game content.
Responsibilities:
• You will be the bridge between art and engineering, with a focus on materials, shaders, and rendering workflows.
• Develop high-quality HLSL shaders for our proprietary engine and DCC tools, including our HLSL-based 3ds Max viewport pipeline.
• Guide look development and improve visual fidelity across characters, environments, and vehicles while optimizing rendering performance to meet platform and project requirements.
• Support artists in creating and optimizing assets by debugging rendering issues, improving material setups, and ensuring consistency between rendering environments.
• Work with rendering engineers and artists to prototype and integrate new visual features.
Required Qualifications:
• 5+ years of experience with real-time engines and a digital content creation package such as 3ds MAX or Maya.
• Experience writing, debugging and optimising shaders using HLSL or GLSL.
• Knowledge of real-time rendering principles, including PBR workflows, lighting models, and post-processing, demonstrated in shipped game titles or equivalent projects.
• Basic scripting knowledge in Python or MAXScript.
This is a hybrid role, with 3 days per week working from the locations listed in this job posting.