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- Szczegóły stanowiska
Description & Requirements
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We're honoured to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles. Join us as we help shape the future of gaming with Frostbite.
You will work on systems for data management and game asset processing, helping improve content creator workflows and enabling faster iteration times. You will collaborate with experienced engineers across Frostbite and game teams while growing your expertise in large-scale engine and content pipeline systems.
Examples of areas you may work on include:
Systems that provide on-disk data to Frostbite editors
Pipelines that transform source assets into game-ready data
Caching systems for built content
Services supporting on-demand loading
This is a hybrid remote/in-office role in Vancouver, and you will report to a Development Director.
Responsibilities:
Communicate with game and other Frostbite teams to understand their needs
Support game teams using our technologies
Take ownership of core functionalities
Contribute to technical discussions and help improve systems over time
Collaborate on system design, implementation, testing, and maintenance
Acquire and share domain expertise
Qualifications:
5+ years of experience with C++ programming, data-oriented design, and software architecture
Experienced in building high-performing concurrent software
Comfortable working within an established codebase
Experience with Agile development practices
Experience of data processing and data management
Experience implementing databases or file systems
Experience with web services running locally and in Azure