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Informacje ogólne

Lokalizacje: Vancouver, British Columbia, Canada 
  • Właściwość miejscowa: Vancouver
  • Stan:
  • Kraj: Canada


Identyfikator roli
201400
Typ pracownika
Intern - Temporary Employee
Studio/dział
CTO - Frostbite
Elastyczna organizacja pracy
Hybrid

Opis i wymagania

Jesteśmy globalnym zespołem twórców, scenarzystów, technologów, inicjatorów doświadczeń, innowatorów i wielu innych ekspertów. Wierzymy, że niesamowite gry i doświadczenia zaczynają się od zespołów, które są równie zróżnicowane jak gracze i społeczności, którym służymy. W Electronic Arts jedynym ograniczeniem jest wyobraźnia.

Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates


Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing innovative game engine features supported by outstanding content creation tools for HD & mobile games. Games that are developed with Frostbite span Sports, Racing, RPG, Shooters, and many other game genres. 


We are honored to have thousands of EA game developers worldwide use Frostbite to create some of the industry's most impressive games and player experiences.


As the Partner Experience team, our objective is to deliver an excellent experience for our game team partners across all the Frostbite engine touchpoints. As an experienced software engineer, you will collaborate with hundreds of world-class engineers and artists across EA to push the boundaries of performance, efficiency, and visual quality of future EA games. 


Our team is diverse, distributed worldwide, and collaborates daily synchronously and asynchronously. Join us for an opportunity to work with the best game development teams in the world in a challenging yet fun and creative environment.


Responsibilities 


  • You will add more diagnostic telemetry to the Frostbite Editor to monitor statistics such as average scene render time, spikes in memory usage and render time

  • You will develop, debug, and test solutions for issues encountered by the EA's games in their usage of the Frostbite engine

  • You will work closely with Frostbite senior developers to understand project requirements and provide support in tool design and functionality

  • You will engage in code reviews, learn best practices from experienced developers, and contribute to code quality.

  • You will collaborate with Frostbite’s senior developers and cross-functional domain teams to improve workflows and processes.

  • You will help enhance documentation for developed tools, including user guides and processes and help build the Partner Experience team culture.

  • You will be a hands-on engineer, spending the majority of your time coding and the rest improving processes and tools.



Qualifications

  • Currently pursuing a degree in Computer Science, Software Engineering, or a related field.

  • Proficient understanding of software development processes and associated technologies.

  • Experience and interest in C# and C++ 


Nice to have: 

  • Experience in AAA development environment

  • Familiarity with Perforce

  • A strong interest in game development and tool development, as well as experience with game engines

  • Familiarity with TypeScript, JavaScript, Python, AWS


We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in Canada on a full time basis during the 8 month internship. Visa sponsorship is not available for this position.