- Właściwość miejscowa: Montreal
- Stan:
- Kraj: Canada
- Prywatny
- ...
- Oferty pracy
- Szczegóły stanowiska
Opis i wymagania
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Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering a hybrid opportunity. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates
Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere.
Our VFX Artist Intern will report to our Lead VFX Artist, joining our Iron Man team
Responsibilities:
- Partner closely with the Lead Artists, Designers, and Developers teams to create high quality real-time visual effects. FX assets include particle systems, meshes, shaders, textures, rigid body sims and animations
- Create FX assets using Epic Unreal game engine, according to the agreed design and within the constraints of the target hardware and software. There is an emphasis on knowledge sharing between different teams throughout EA's studios
- Be responsible for technical and aesthetic considerations for the project's visual effect art style. A balance must be achieved between a high visual quality and staying within our performance constraints
- Manage In-Game Particle Effects for action-adventure games. These include weapon and vehicle FX, environmental, destruction, etc.
Qualifications:
- Experience in 2D packages such as Photoshop, After Effects or Nuke
- Experience in 3D packages such as Max or Maya
- Knowledge of environmental effects, lighting, and dynamics
- Excellent communication skills
- Able to work well in a team and communicate with other disciplines
3D Portfolio Requirements:
A link to your portfolio must be included with your application/resume. All portfolios should contain a breakdown of the work. It must be very clear what you are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc. Please include as many of the following elements as you can:
- Examples of natural and organic effects (smoke, fire, waterfalls)
- Examples of fantastical effects animation (spells, explosions)
- Examples of rigid or soft body dynamics
- Effects created in a game engine
- Examples of modeling texturing and lighting
- Examples of various animations
We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in Canada on a full-time basis during the 4-month internship. Visa sponsorship is not available for this position.