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Informații generale

Locații: Vancouver, British Columbia, Canada 
ID rol
207743
Tip muncitor
Regular Employee
Studio/Departament
EA Mobile - Maxis Mobile
Aranjament flexibil de lucru
Hybrid

Descriere și cerințe

Suntem o echipă globală de creatori, povestitori, tehnologi, inițiatori de experiențe, inovatori și multe altele. Credem că jocurile și experiențele uimitoare încep cu echipe la fel de diverse precum jucătorii și comunitățile pe care le deservim. La Electronic Arts, singura limită este imaginația dumneavoastră.

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Location (Hybrid): Vancouver; this is a hybrid role with 3 days a week onsite the studio.

You will be working to develop new potential titles in the EA Lifestyle Group. We build games for Imaginative Creators; games that allow players to create something that is an expression of their unique personality.

In this role you will be directing an incubation team through prototyping and market testing of new potential game concepts and features. This is a hands-on role that requires building and maintaining a backlog of experimental initiatives, writing specifications, testing frameworks, and working closely with a cross disciplinary team to ship them and analyze results. 

You will be reporting to the Head of Sims Mobile.

Responsibilities:

  • Use market research as a benchmark and identify evolving best practices and implementations

  • Build and maintain a prioritized backlog of experiments

  • Write high-quality, detailed, actionable spec documents and provide thoughtful feedback on others’ work

  • Communicate with leadership to provide regular updates, insights, and strategic recommendations

  • Rapidly prototype and test ideas via surveys, player studies, and limited market tests

Qualifications:

  • 10+ years of experience in game design or product management

  • Bachelor's or Master’s degree in Business Administration, Computer Science, or related field, or equivalent professional experience

  • Desire to lead cutting-edge and challenging initiatives

  • Ability to articulate complex and technical concepts to non-technical stakeholders

  • Experience navigating complex organizational structures and cultivating relationships with cross-functional stakeholders

  • Excellent stakeholder coordination and project management skills

  • Experience with mobile game development and industry strategies

  • Experience in managing, developing, and growing a high-performance team is a bonus

  • Proficient in coaching and mentorship

  • Ability to balance work across multiple initiatives

  • An innate love for games