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The Challenge Ahead
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact on the world of gaming.
Responsibilities:
Working under a Lead sound designer, you will work within a small and well defined area of a project's sound design.
You will create content in line with existing designs and audio direction and implement this into the game using the Frostbite game engine.
Through playtesting and feedback sessions you will refine the content and its supporting logic to ensure it is fit for purpose and improve quality.
As a part of the Audio team, you will provide and respond to Audio feedback and be an active mixer for your assets, and provide feedback on the title's overall mix.
Skills:
Experience of designing sounds for interactive or linear media.
Proficient skills with modern studio hardware, editing and designing techniques, and software such as Reaper, ProTools, Sound Forge, Waves, IzoTope RX.
Desire to develop your game audio production, implementation, and engineering skills.
Outstanding "critical listening" skills.
Knowledge of audio middleware, e.g. WWISE, FMOD, Unreal, Unity are beneficial but not essential.
Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial.
Eligibility:
You must be currently enrolled at university or education provider with a planned internship period planned into the education plan, (e.g. LiA)
You are eligible to work in Stockholm, Sweden, without the need for visa/relocation support
You are available to commence a full-time 6 month placement in January 2026.
Help us make play happen. Apply now with an up-to-date CV and show-reel (sound design skills in linear or interactive media) in English, explaining why you would like to join EA for this internship position.