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通用信息

地点:Stockholm, Stockholm County, Sweden 
角色 ID
211281
工作人员类型
Intern - Temporary Employee
工作室/部门
EA Studios - DICE Stockholm
弹性工作安排
On Site

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

The Challenge Ahead


Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.


DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!


We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.


At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact on the world of gaming.


Responsibilities:


  • Working under a Lead sound designer, you will work within a small and well defined area of a project's sound design.

  • You will create content in line with existing designs and audio direction and implement this into the game using the Frostbite game engine.

  • Through playtesting and feedback sessions you will refine the content and its supporting logic to ensure it is fit for purpose and improve quality. 

  • As a part of the Audio team, you will provide and respond to Audio feedback and be an active mixer for your assets, and provide feedback on the title's overall mix.


Skills:


  • Experience of designing sounds for interactive or linear media.

  • Proficient skills with modern studio hardware, editing and designing techniques, and software such as Reaper, ProTools,  Sound Forge, Waves, IzoTope RX.

  • Desire to develop your game audio production, implementation, and engineering skills.

  •  Outstanding "critical listening" skills.

  •  Knowledge of audio middleware, e.g. WWISE, FMOD, Unreal, Unity are beneficial but not essential.

  •  Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial.


Eligibility:


  • You must be currently enrolled at university or education provider with a planned internship period planned into the education plan, (e.g. LiA)

  • You are eligible to work in Stockholm, Sweden, without the need for visa/relocation support

  • You are available to commence a full-time 6 month placement in January 2026.


Help us make play happen. Apply now with an up-to-date CV and show-reel (sound design skills in linear or interactive media) in English, explaining why you would like to join EA for this internship position.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。