Mergeți la conținut

Informații generale

Locații: Vancouver, British Columbia, Canada 
  • Locație: Vancouver
  • Stat:
  • Țară: Canada


ID rol
206527
Tip muncitor
Regular Employee
Studio/Departament
EA Studios - Ripple Effect
Aranjament flexibil de lucru
Hybrid

Descriere și cerințe

Suntem o echipă globală de creatori, povestitori, tehnologi, inițiatori de experiențe, inovatori și multe altele. Credem că jocurile și experiențele uimitoare încep cu echipe la fel de diverse precum jucătorii și comunitățile pe care le deservim. La Electronic Arts, singura limită este imaginația dumneavoastră.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity and creating a diverse team where everyone’s ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013. We created Battlefield 2042’s Portal and have supported DICE on every Battlefield game since Battlefield 4.

Now, we’re looking for new team members to help us craft the next Battlefield.

We are looking for a creative and passionate individual to craft the best possible experience for our players through the game's user interface. You will work with our experienced team to develop visual designs for in-game UI features such as HUD, map screen, deployment screen, vehicle and weapon UI.

You will report to the Studio Line Director in Los Angeles.

What you’ll do:

  • Help our Audio Team create a world class audio experience
  • Be an important Technical Design contributor within our Audio Team
  • Work within the FrostED game editor to import, name, and organize audio assets
  • Set up visual scripting logic to trigger in game sound events
  • Design sound effects for in game playback
  • Testing and Quality Control of in-game audio assets
  • Take direction from the Senior Technical Audio Artist, and work as a positive and productive member of the Audio Team
  • Help the Audio Team with location sound recording: foley, weapons, ambience, SFX, etc.

 

What we are looking for:

  • BA, Technical School Degree, or equivalent work experience in Audio Engineering, Sound Design or Recording Arts
  • Strong technical proficiency.  Knowledge or experience with visual scripting programs such as Reaktor, Max, Pure Data.
  • Experience in Unreal Engine, Unity, or other game engines
  • In depth knowledge of audio theory and sound design practices; includes knowledge of waveform editing, equalization, compression, mixing, plug ins, etc.
  • Proficiency with audio software \ DAW, such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, Logic
  • Proficiency with audio plug in software such as Waves, FabFilter, iZotope, SoundToys, etc.
  • Some experience or knowledge of audio game development tools, such as Wwise or FMOD

 Next Steps

The following are required as part of the application process:

  • Apply online with Resume
  • Provide web link on resume for online Sound Design Demo / Portfolio
  • As part of the application process, we may ask you to complete an audio questionnaire

#LI-Hybrid, #LI-Onsite