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Allmän information

Platser: Orlando, Florida, United States of America 
Roll-ID
207507
Typ av arbetare
Regular Employee
Studio/avdelning
Central Mobile Team
Flexibelt arbetsarrangemang
Hybrid

Beskrivningar och krav

Vi är ett globalt team av skapare, historieberättare, teknikfantaster, upplevelsemakare, innovatörer och mycket mer. Vi anser att fantastiska spel och upplevelser börjar med ett lika skiftande team som de spelare och communities vi betjänar. På Electronic Arts är fantasin din enda begränsning.

Frostbite is EA's proprietary game engine that comes equipped with ample technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.


What does a Technical Artist do?

As a Technical Artist, you will report to Frostbite's Technical Art Manager as a part of the Frostbite content example team. As a member of this team, you'll help make our development process more creator-centric by serving as a link between engineers and game creators. Your passion and expertise with the technical challenges of Game UI tools will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to game teams.

You Will

  • Use your UI technical art expertise to guide development of Frostbite's UI tool set for creation of menu systems and user interfaces.

  • Collaborate directly with engineers to improve the usability of Frostbite's UI creation tool and help steer the design of new features.

  • Work with a team of technical artists to build UI tools, tech examples, and create documentation and training materials to help educate the Frostbite community.

  • Collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite.

Requirements

  • 5+ years of experience with AAA or mobile game development as a UI Technical Artist

  • Experience in game engines and their related user interface systems

  • Experience developing UI features from concept to live services

  • Experience in node-based visual scripting

  • Experience with UX systems and methodologies

  • Understanding of gaming platforms, their limitations, and requirements for UI solutions

Bonus Experience

  • Experience with After Effects

  • Experience with 3D DCC tools (Max, Maya, etc.)

  • Experience with shader graph systems

  • Experience teaching or training others in the skills of user interface design

  • Love of learning, experimenting with new ideas and discovering ways to improve production workflows

  • You love a challenge and aren't afraid to address technical issues you don't know how to solve