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通用信息

地点:Orlando, Florida, United States of America 
角色 ID
207507
工作人员类型
Regular Employee
工作室/部门
Central Mobile Team
弹性工作安排
Hybrid

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

Frostbite is EA's proprietary game engine that comes equipped with ample technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.


What does a Technical Artist do?

As a Technical Artist, you will report to Frostbite's Technical Art Manager as a part of the Frostbite content example team. As a member of this team, you'll help make our development process more creator-centric by serving as a link between engineers and game creators. Your passion and expertise with the technical challenges of Game UI tools will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to game teams.

You Will

  • Use your UI technical art expertise to guide development of Frostbite's UI tool set for creation of menu systems and user interfaces.

  • Collaborate directly with engineers to improve the usability of Frostbite's UI creation tool and help steer the design of new features.

  • Work with a team of technical artists to build UI tools, tech examples, and create documentation and training materials to help educate the Frostbite community.

  • Collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite.

Requirements

  • 5+ years of experience with AAA or mobile game development as a UI Technical Artist

  • Experience in game engines and their related user interface systems

  • Experience developing UI features from concept to live services

  • Experience in node-based visual scripting

  • Experience with UX systems and methodologies

  • Understanding of gaming platforms, their limitations, and requirements for UI solutions

Bonus Experience

  • Experience with After Effects

  • Experience with 3D DCC tools (Max, Maya, etc.)

  • Experience with shader graph systems

  • Experience teaching or training others in the skills of user interface design

  • Love of learning, experimenting with new ideas and discovering ways to improve production workflows

  • You love a challenge and aren't afraid to address technical issues you don't know how to solve