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Allmän information

Platser: Bucharest, Romania 
  • Plats: Bucharest
  • Status:
  • Land: Romania


Roll-ID
205428
Typ av arbetare
Regular Employee
Studio/avdelning
CTO - Frostbite
Flexibelt arbetsarrangemang
Off Site

Beskrivningar och krav

Vi är ett globalt team av skapare, historieberättare, teknikfantaster, upplevelsemakare, innovatörer och mycket mer. Vi anser att fantastiska spel och upplevelser börjar med ett lika skiftande team som de spelare och communities vi betjänar. På Electronic Arts är fantasin din enda begränsning.

We are EA Frostbite

We entertain millions of people across the globe by creating the most amazing and immersive interactive software in the industry. Making great experiences is challenging, which is why our team is made of creative and passionate people.

Frostbite is our game engine used by thousands of developers to create experiences such as FC, Battlefield, Star Wars Battlefront, Mass Effect, Dragon Age, Need for Speed and Plant vs. Zombies Garden Warfare.

We are looking for a dedicated Software Engineer to join our team in developing the best tools, workflows, and runtime features for content creators across EA. The areas that our AI team owns include Crowd Systems (Swarm), Behavior Tree, Pathfinding and Machine Leaning. You will focus on the Swarm area.

 

What you will do:

  • You will report to the Engineering Manager
  • You will work in close collaboration with other engineers and content creators from across the Frostbite team and our world-class game team customers
  • You will create new cost-effective, scalable, performant, testable, and usable engine tools, workflows
  • Collaborate with Product Management and other team members to improve our existing tools and workflows
  • You will work with Engineering and Project Management to design, estimate, and deliver new features.
  • Advocate for and help improve processes to implement engineering best practices
  • Support game teams in the use of our tools and workflows
  • You will work directly with Game Team partners, Technical Artists and other Content Creators to gather requirements for new tool features and workflow improvements
  • Demonstrate professional engineering capabilities by delivering high quality solutions

Who you are:

  • 4+ years' experience in game development OR equivalent industry
  • Knowledge of computer science fundamentals including algorithms and data structures
  • Experience writing high quality and performant code in C++
  • Experience with Crowd Systems, AI Systems, Animation or Rendering
  • Experience and demonstrated proficiency in complex systems development
  • Expertise with professional source control software such as Perforce or GitHub
  • Experience with Agile/Scrum methodologies
  • Knowledge of CI/CD pipelines and tools (e.g., Jenkins, GitLab CI)
  • Experience with multiplatform development (PS5, PS4, XBox, iOS, Android, Windows)
  • Familiarity with performance testing
  • Experience communicating updates and resolutions to team members, customers and other partners
  • Experience creating detailed technical documentation
  • A passion for continuous improvement and progress