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General Information

Locations: Bucharest, Romania 
  • Location: Bucharest
  • Country: Romania


Role ID
205428
Worker Type
Regular Employee
Studio/Department
CTO - Frostbite
Flexible Work Arrangement
Off Site

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

We are EA Frostbite

We entertain millions of people across the globe by creating the most amazing and immersive interactive software in the industry. Making great experiences is challenging, which is why our team is made of creative and passionate people.

Frostbite is our game engine used by thousands of developers to create experiences such as FC, Battlefield, Star Wars Battlefront, Mass Effect, Dragon Age, Need for Speed and Plant vs. Zombies Garden Warfare.

We are looking for a dedicated Software Engineer to join our team in developing the best tools, workflows, and runtime features for content creators across EA. The areas that our AI team owns include Crowd Systems (Swarm), Behavior Tree, Pathfinding and Machine Leaning. You will focus on the Swarm area.

 

What you will do:

  • You will report to the Engineering Manager
  • You will work in close collaboration with other engineers and content creators from across the Frostbite team and our world-class game team customers
  • You will create new cost-effective, scalable, performant, testable, and usable engine tools, workflows
  • Collaborate with Product Management and other team members to improve our existing tools and workflows
  • You will work with Engineering and Project Management to design, estimate, and deliver new features.
  • Advocate for and help improve processes to implement engineering best practices
  • Support game teams in the use of our tools and workflows
  • You will work directly with Game Team partners, Technical Artists and other Content Creators to gather requirements for new tool features and workflow improvements
  • Demonstrate professional engineering capabilities by delivering high quality solutions

Who you are:

  • 4+ years' experience in game development OR equivalent industry
  • Knowledge of computer science fundamentals including algorithms and data structures
  • Experience writing high quality and performant code in C++
  • Experience with Crowd Systems, AI Systems, Animation or Rendering
  • Experience and demonstrated proficiency in complex systems development
  • Expertise with professional source control software such as Perforce or GitHub
  • Experience with Agile/Scrum methodologies
  • Knowledge of CI/CD pipelines and tools (e.g., Jenkins, GitLab CI)
  • Experience with multiplatform development (PS5, PS4, XBox, iOS, Android, Windows)
  • Familiarity with performance testing
  • Experience communicating updates and resolutions to team members, customers and other partners
  • Experience creating detailed technical documentation
  • A passion for continuous improvement and progress