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通用信息

地点:Bucharest, Romania 
  • 地点: Bucharest
  • 州:
  • 国家/地区: Romania


角色 ID
205428
工作人员类型
Regular Employee
工作室/部门
CTO - Frostbite
弹性工作安排
Off Site

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

We are EA Frostbite

We entertain millions of people across the globe by creating the most amazing and immersive interactive software in the industry. Making great experiences is challenging, which is why our team is made of creative and passionate people.

Frostbite is our game engine used by thousands of developers to create experiences such as FC, Battlefield, Star Wars Battlefront, Mass Effect, Dragon Age, Need for Speed and Plant vs. Zombies Garden Warfare.

We are looking for a dedicated Software Engineer to join our team in developing the best tools, workflows, and runtime features for content creators across EA. The areas that our AI team owns include Crowd Systems (Swarm), Behavior Tree, Pathfinding and Machine Leaning. You will focus on the Swarm area.

 

What you will do:

  • You will report to the Engineering Manager
  • You will work in close collaboration with other engineers and content creators from across the Frostbite team and our world-class game team customers
  • You will create new cost-effective, scalable, performant, testable, and usable engine tools, workflows
  • Collaborate with Product Management and other team members to improve our existing tools and workflows
  • You will work with Engineering and Project Management to design, estimate, and deliver new features.
  • Advocate for and help improve processes to implement engineering best practices
  • Support game teams in the use of our tools and workflows
  • You will work directly with Game Team partners, Technical Artists and other Content Creators to gather requirements for new tool features and workflow improvements
  • Demonstrate professional engineering capabilities by delivering high quality solutions

Who you are:

  • 4+ years' experience in game development OR equivalent industry
  • Knowledge of computer science fundamentals including algorithms and data structures
  • Experience writing high quality and performant code in C++
  • Experience with Crowd Systems, AI Systems, Animation or Rendering
  • Experience and demonstrated proficiency in complex systems development
  • Expertise with professional source control software such as Perforce or GitHub
  • Experience with Agile/Scrum methodologies
  • Knowledge of CI/CD pipelines and tools (e.g., Jenkins, GitLab CI)
  • Experience with multiplatform development (PS5, PS4, XBox, iOS, Android, Windows)
  • Familiarity with performance testing
  • Experience communicating updates and resolutions to team members, customers and other partners
  • Experience creating detailed technical documentation
  • A passion for continuous improvement and progress