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通用信息

地点:Kirkland, Washington, United States of America 
  • 地点: Toronto (Glu Mobile)
  • 州:
  • 国家/地区: Canada

  • 地点: Kirkland
  • 州:
  • 国家/地区: United States of America


角色 ID
206397
工作人员类型
Intern - Temporary Employee
工作室/部门
EA Mobile - PopCap
弹性工作安排
Hybrid

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

2D Artist Intern – Summer 2025

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

We are looking for a 2D art intern to join us and help continue delivering a long-running and beloved IP to our players, Plants vs. Zombies! This artist will report to the Senior Concept Artist, and work on an upcoming Plants vs. Zombies mobile title. You will rapidly develop concepts to drive creation of best in class visuals, bringing the world of Plants vs. Zombies to life. You have experience in art creation and leadership for mobile games with an eye for industry trends. 

Responsibilities

  • Collaborate Concept Artists to understand artistic vision and create quick and detailed concepts of environments, characters, and prop 
  • Attend ideation sessions, brainstorm visuals to accompany gameplay content and work together with narrative and game designers to ensure alignment across visuals and gameplay 
  • Gather reference materials, and provide content for style guides, mood boards, and visual targets to communicate with external production artists
  • Ensure that produced and integrated assets respect the artistic vision of the game and meet the quality standards

Qualifications

  • Demonstrated excellence in illustration, visual design skills and attention to detail
  • Demonstrated excellence in conceptual thinking skills 
  • Excellent knowledge in Photoshop or other equivalent software
  • Ability to give and receive respectful, constructive feedback
  • Experience with Unity and/or any 3D software is an asset
  • Experience with animation is an asset

You must be available for a full-time paid internship in the summer of 2025. We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. You must be legally authorized to work in the US on a full-time basis during the internship. Visa sponsorship is not available for this position.




US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
 
EA has listed the pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous  relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

    • Washington (depending on location e.g. Seattle vs. Spokane):
      º $18 - $40 USD Hourly

The pay is just one part of the overall compensation at EA.  We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).