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通用信息

地点:Redwood City, California, United States of America 
  • 地点: Redwood City
  • 州: California
  • 国家/地区: United States of America


角色 ID
214190
工作人员类型
Regular Employee
工作室/部门
Marketing
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

3D Artist


Electronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.


The Role

Are you a deeply curious 3D tinkerer with outstanding character animation skills? Do you geek out about workflow and organization? Is your love of art bolstered by a cursory knowledge of coding tools to better enable your creation process? Is your curation of tools, keyboard shortcuts, templates, etc, an achievement unto itself? If you said “yes” to all of these, we are searching for such a unicorn to join us on EA’s Creative team working on The Sims! 


Iconic characters and expressive animation are at the heart of The Sims. As a 3D Artist on EA's Creative team, you will bring Sims characters to life through high-quality static renders and animations spanning Key Art, marketing communications, and social. While delivering outstanding art is of primary focus, you will also be working closely with the Art Lead to build an efficient, artist-friendly pipeline and iterate on our tools and processes. Our aim is to move quickly, the faster we can get from concept to polished render without sacrificing quality, the better – this is where your tinkerer/tools mindset comes out to play!


What We’re Looking For

Our ideal candidate has an outstanding character animation portfolio. You don’t just pose a rig, you understand the motivation behind your characters, even the incidental background characters in a crowd scene. You understand weight and anatomy, the physical forces and sensations that ground a character in a world. You create believable characters that hint at an expansive inner and outer life at a glance. The Sims is defined by iconic animation, you will be responsible for maintaining this quality bar.


You know characters. You will be creating characters with the game for an evolving variety of marketing communications, including Key Art, and at times contributing to in-game art and NPC creation.


Reporting Structure 
This role will report to the hiring manager and collaborate closely with Associate Creative Directors, Creative Directors, and Designers across The Sims Creative team

Work Model:

This is a hybrid position, candidates should be able to work in-office at Redwood City 3 days a week

Responsibilities:

  • Collaborate with the ACDs, Designers and Creative Directors to create compelling, expressive character art that tells a story at a glance and embodies the Sims style

  • Design iconic characters and build sets using the game

  • Create static renders for marketing communications and internal projects using game art assets and propriety tools

  • Render animation and static images in Maya/Arnold, Marmoset Toolbag, and proprietary Game Engine

  • Build/iterate on tools and pipeline to reduce workflow drag and free up time for creating

  • Finish hi-res renders with traditional painting and photo-editing techniques in Photoshop

  • Take work from brief/direction through final artwork from start to finish: sourcing assets, creating Sims, rough posing, iterating based on feedback, lighting and rendering, and final polish in 2d.

  • Collaborate with a diverse and multidisciplinary team

  • Work within strict technical limitations and tight deadlines

Qualifications:

  • 5+ years of animation/3D art experience in games or film

  • Excellent organization skills, we are building a pipeline that will be used by multiple artists, scalability and ease of onboarding are essential

  • Proactive communicator, contributing to team discussions, flagging problems as they arise, talking through your ideas, etc.

  • Problem-solver, you look for creative solutions and clever shortcuts, troubleshoot problems, research, iterate, you seek always to improve.

  • Know and love Maya, or at least know it like you love it. This is a must!

  • Experience lighting and rendering in Arnold, using PBR materials

  • Outstanding character animation skills. Your poses tell stories, convey motion, ooze personality. Must have a portfolio demonstrating strong character work to be considered.

  • Multi-disciplinary 3D craftsperson: you feel reasonably comfortable in just about every area of 3D art production. You can upres a low-res game texture, model a simple prop, light a scene, tweak/troubleshoot game rigs, animate, etc. We need someone who can handle a variety of tasks. You don’t need to be an expert, you won’t be building rigs from scratch or even maintaining them, but you have enough knowledge to troubleshoot small problems on your own.

  • Proficiency in Photoshop (After Effects skills are a plus!)

  • Takes initiative and refines processes

  • Passion for 3D Art and Games!



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。