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通用信息

地点:Orlando, Florida, United States of America 
角色 ID
211390
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

3D ART GENERALIST II


EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video game franchises, including Madden NFL football, College FootballEA SPORTS FC soccer, NHL® hockey, NBA Live, and EA SPORTS UFC.


EA SPORTS Artists are a global community of content creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences.


Together, we combine visual art and technical art to create amazing games for hundreds of millions of sports fans, working across multiple genres and art styles. As part of the EA SPORTS development teams, we encompass characters, worlds, lighting, project management, technical art, and visual effects. We are a diverse group that encourages team members to bring their unique perspectives and crafts to the table.


Sculpting the likeness of an athlete, building massive environments, populating them with coaches, fans, buildings, trees and props – our art team has the ultimate goal of creating fun, immersive, and exciting characters and worlds for our players to experience.


As a 3D Art Generalist II you will work with both internal and external teams of the Character, World/Environment, Lighting, and VFX domains to deliver diverse and engaging characters, worlds, and gameplay levels for our players. You will collaborate closely with Art Directors, Craft Directors, Designers, and Engineers to help develop both the visual and gameplay experiences – according to the goals of each.

This is a full-time role on location in our Orlando, FL studio.


Your Responsibilities:

  • Creating high-quality benchmark content of all scales from an individual player head sculpt to entire stadiums/arenas

  • Deconstruct concept art, reference imagery, and style guides into efficient asset lists, considering opportunities for reuse and modularization

  • Explore, recommend, and implement new techniques, tools, and workflows that improve quality and efficiency

  • Coordinate with external developers to deliver game ready assets

 

Your Qualifications

  • 3 or more years of production experience with 3d asset creation 

  • Proficient high fidelity modeling skills in Maya or similar, along with ability to paint photorealistic surfaces using Zbrush and Substance Painter

  • Able to customize node-based shaders to meet visual/technical requirements

  • Well versed in assessing scope, making recommendations, and providing solid estimates.

  • Able to develop new workflows and processes that improve quality and efficiency through a combination of simple scripting and procedural applications like Houdini, Substance Designer, Unreal Blueprints, etc

  • Able to Motivate, teach, and mentor teammates by establishing best practices, visual targets, training, and documentation

  • Experience engaging with external developers through documentation, instruction, and coordinated reviews

 

 Portfolio Requirements

  • Examples of assets that were created/owned from design through completion.

  • Examples of high-fidelity modeled assets painted using 3D paint software, e.g., Substance Painter

  • Character sculpts that demonstrate an understanding of anatomy and capturing the unique likeness of a public figure  

  • Sets, objects, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear

  • Art that demonstrates the versatility to produce either photo realistic or stylized content in a range of conditions from pristine to destroyed

  • Examples of assets that were created/modified using procedural applications is a plus.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。