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通用信息

地点:Victoria, British Columbia, Canada 
  • 地点: Orlando
  • 州:
  • 国家/地区: United States of America


角色 ID
208726
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

The Gameplay Modes Engineer is a highly skilled, versatile generalist who will focus on game modes strategy and the "feel" of a game. You will work with a team of engineers to implement the rules and strategy of play for different gameplay experiences and the infrastructure to support these modes of play.

*Please note, this position will require a hybrid onsite work model in either our Victoria BC Canada office or Orlando FL office*

Your Responsibilities

  • Bring the vision of the gameplay designers to life.

  • Contribute to game modes systems that meet the needs of current and evolving game requirements.

  • Prototype new gameplay mechanics to prove designs.

  • Develop tools and workflows for production of new game features.

  • Create and document technical designs for gameplay systems.

  • Work with a proprietary engine to develop scaleable, shareable code.

  • Responsible for automated testing strategies and best practices at scale.

  • Mentor and provide technical guidance for more junior engineers working on the gameplay team.

Your Qualifications

  • 7+ years experience with C++ and experience in object-oriented design and implementation.

  • Experience developing games professionally and shipping titles as a senior contributor with a high level of ownership.

  • Advanced debugging skills applicable to client/server multiplayer games.

  • Expertise in developing and debugging multi-threaded/concurrent architectures.

  • Deep knowledge in performance optimization of gameplay systems & algorithms.

  • Excellent communication and interpersonal skills.

  • Self-motivated and able to work autonomously.

Nice to have:

  • Experience with game development engines (Unreal, Unity) and their scripting environments.

Regardless of your specialization, a few things we're always looking for:

  • Passion. You love programming and are always looking to learn more and hone your craft.

  • A sense of humility and ability to thrive in a team environment. You look for help when you're stuck and you want to help your teammates when they need it.

  • A knack for managing your time. You know when to go deeper on a task versus recognizing that it's time to get 'er done and move on to the next thing. Quality is important, but so is speed!

  • Drive to execute. Projects you've worked on in the past (personal or professional) got finished, and got finished properly... and it had a lot to do with you.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。