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通用信息

地点:Orlando, Florida, United States of America 
  • 地点: Orlando
  • 州:
  • 国家/地区: United States of America

  • 地点: Victoria
  • 州:
  • 国家/地区: Canada

  • 地点: Vancouver
  • 州:
  • 国家/地区: Canada


角色 ID
201764
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.


You are responsible for the technical design and implementation of user interfaces. You create project roadmaps and plan sprints, ensuring work is prioritized to use your team's skills. Using your UI development experience, you guide your team in building data-driven interfaces aligned with project goals. You collaborate across departments for iterative UI development and contribute to hands-on work and report to and will report to a Technical Director on the team.


Your Responsibilities:

  • You will implement and improve Client Front-End screens and workflows
  • Work with the Interface Designer to lay out and create screens and components.
  • Work with Server and Client BE engineers to establish, hook up and test end-to-end functionality.
  • Refine underlying screen navigation workflow.
  • You will work with other domain owners to integrate and develop technologies into the game
  • Technical oversight of your team members' contributions.
  • Design, implement and document technology and strategies to help develop UI


Your Qualifications

  • 8+ years experience in software development with a UI and C++ or C# focus. 
  • Proficiency in integrating and maintaining large-scale systems covering multiple domains.
  • Advanced debugging skills applicable to client/server multiplayer games.
  • Experience developing in and debugging multi-threaded/concurrent architectures.
  • Experience with Visual Studio and knowledge of the debugging tools.
  • Technical or Team Lead experience
  • Experience working on video games or simulations


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。