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通用信息

地点:Austin, Texas, United States of America 
  • 地点: Austin
  • 州:
  • 国家/地区: United States of America


角色 ID
212277
工作人员类型
Regular Employee
工作室/部门
CT - IT
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Role Overview

Electronic Arts is looking for a hands-on Enterprise Architect to help shape the next generation of EA's technology landscape.As an Enterprise Architect, you will be reporting to the Director of Enterprise Architecture. You will work as an individual contributor.


Responsibilities

Enterprise & Platform Architecture

  • Define and maintain EA's enterprise architecture standards, reference architectures and technology roadmaps.

  • Lead architecture for hybrid cloud platforms ensuring understanding to EA's scalability, performance and security requirements.

  • Increase adoption of cloud-native patterns including microservices, APIs, service mesh, event-driven design and container-based workloads.

OpenShift & Cloud-Native Engineering

  • You will be EA's SME for OpenShift Virtualization and Kubernetes platform architecture, governance and workload patterns.

  • Define deployment strategies supporting global scale for game dev enivornment.

  • Guide platform enhancements including operators, networking, storage, security controls and developer experience.

Hands-On Technical Execution


  • Develop and publish engineering patterns, reusable frameworks and reference implementations.

  • Contribute to proof-of-concepts and solution prototypes in languages such as Go, Java, or Python.

  • Provide architectural oversight for complex systems ensuring resiliency, observability and operational readiness.

  • Establish standards for IaC using Terraform, Helm, GitOps and CI/CD.

  • Lead modernization of provisioning, configuration and deployment pipelines to ensure consistency, traceability and velocity.

  • Implement automation-first approaches for configuration, compliance and operations.

  • Embed security-by-design across architectures working with EA Security teams.

  • Promote best practices in observability, DevOps, SRE.

  • Partner with engineering teams, studios and platform groups to ensure architectural alignment and technical clarity.

  • Conduct design reviews, mentor engineering teams and provide executive-level architectural guidance.

  • Contribute to EA's long-term technology evolution by evaluating emerging standards, tools and cloud services.

Qualifications

  • 10+ years of experience in enterprise architecture, platform engineering and software engineering.

  • Expertise with OpenShift and enterprise Kubernetes platforms.

  • Hands-on coding experience (Go, Java, Python, or comparable).

  • Experience designing large-scale, distributed cloud-native systems.

  • Deep experience with IaC (Terraform, Helm, Ansible, GitOps) and CI/CD frameworks.

  • Hybrid cloud architecture experience across AWS, Azure or GCP combined with on-premises environments.

  • Foundation in networking, security models, API architecture and integration frameworks.

  • Experience with service mesh, operator design, API gateways and event-driven architectures.

  • Background in observability stacks (Prometheus, Grafana, ELK/EFK) and SRE practices.

  • Experience supporting large-scale consumer or gaming platforms.

  • Certifications: RHCA, RHOCP and Kubernetes certs (CKA, CKAD, CKS).

This is a hybrid remote/in-office role.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。