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通用信息

地点:Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia 
角色 ID
208275
工作人员类型
Regular Employee
工作室/部门
EA Studios - EA Create
弹性工作安排
On Site

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

Associate Environment Artist Location: Kuala Lumpur 

Company Introduction Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better. 

About EA Create: EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visual sound and experiences. We’re a diverse team that is unified through collaboration culture and craft. Building massive environments, populating them with cars, buildings, roads, trees and props - the EA Create Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience. 

Responsibilities • You will create the environment art content for the project, meeting the quality and efficiency standard for the deliver • You will learn the style and content creation guideline for the project, integrate that into your production. • You will build art connections with Shanghai or game team partners, find t support to help you complete your task. 

Qualifications • You should have adequate console/PC art production skills and have prop creation experience. • You should be familiar with PBR texture process, familiar with high res to low res workflow. Understand sculpting and be familiar with at least one sculpting DC • One year working experience. • Can improve quality/efficiency based on the feedback • Can speak out blockers of tasks and proactively seek help.