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通用信息

地点:Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia 
角色 ID
210655
工作人员类型
Temporary - with Benefits (EU & Malaysia)
工作室/部门
EA Studios - DCS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

 

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

 

As part of Development Creative Services (DCS), you’ll contribute to the creative execution that brings EA SPORTS’ most iconic franchises to life. DCS functions as an integrated, internal production partner, delivering high-quality animation content at scale for global teams behind EA SPORTS

The Associate Animator will support the creation of dynamic, gameplay-driven animations in collaboration with the animation leadership team in Kuala Lumpur. You will focus on implementing polished character motion that enhances the realism and responsiveness of EA SPORTS titles, while growing your skills within a supportive, mentorship-driven environment. 

This is an excellent opportunity to gain hands-on experience in sports animation, work with industry-leading tools and pipelines, and contribute to globally beloved games as part of EA’s growing studio in Malaysia. 

 

Key Responsibilities: 

  • Create fluid, responsive, and gameplay-driven character animations using motion-capture data and keyframe techniques 
  • Implement animations directly within the game engine, ensuring technical quality and performance 
  • Collaborate with gameplay, design, and engineering teams to integrate animations into live gameplay 
  • Refine animations based on feedback from leads and internal reviews 
  • Maintain animation assets, documentation, and file organization within shared pipelines 
  • Follow technical constraints and artistic direction to deliver animations on schedule 
  • Contribute to the ongoing improvement of animation tools, workflows, and best practices

Qualifications: 

  • 2+ years of experience in game animation or a strong professional portfolio demonstrating equivalent skills 
  • Proficiency in animation software and familiarity with motion-capture workflows 
  • Solid understanding of core animation principles: timing, spacing, weight, and exaggeration 
  • Experience with game engines and animation implementation tools 
  • Basic knowledge of rigging and technical animation constraints 
  • Strong eye for motion detail and responsiveness in interactive environments 
  • Ability to receive and incorporate iterative feedback 
  • Fluent in English (written and verbal)

 

Portfolio/Demo Reel Required: Must include examples of shipped gameplay animation.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。