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通用信息

地点:Bucharest, Romania 
角色 ID
208417
工作人员类型
Regular Employee
工作室/部门
EA Studios - Quality Verification
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Expectations:

  • You will build working relationships with senior members of the development, production, and design teams that you will use to guide a higher quality player experience through tasks such as feature planning, analyzing internal data/player data, and feature/design reviews.
  • Brainstorm test ideas, integrating them into improved cohesive test plans using both manual and automated testing methods for product stability to increase software quality.
  • Work with senior management to address any identified test plan gaps.
  • Work towards completing the agreed upon strategy goals.
  • You are a mentor for peers, assisting with and growing their knowledge.
  • Collaborate and promote best practices across multiple teams.
  • Report progress and status through regular email or face-to-face communication with appropriate managers and other team members.
  • Promote a "Player First" approach always and be an advocate for the player in everything we do to help us achieve a high-quality experience and stability for our players.
  • Work in partnership with you peers and stakeholders to improve testing/operational processes to dive product efficiency.
  • Demonstrate autonomy in your line of work, possessing time management skills, attention to detail and adaptability.
  • Independently utilize stability issues capturing, processing and debugging technology to ensure issue accuracy.
  • Collaborate closely with the Automation Implementation team to align on auto-test needs in accordance with stability data gaps.
  • Actively participate in cross-discipline issue triage and prioritization efforts to drive issue resolution through impact and likelihood argumentation.


Requirements

  • 5+ years of applicable work experience.
  • In-depth knowledge of AAA software/game development (SDLC/STLC), including both Agile and Waterfall methodologies.
  • Experience working with source code control software such as Perforce or GIT and ability to identify and report technical issues.
  • Experience working with debugging tech/tools such as Visual Studio, Windows Debugger, etc.
  • Experience in working with different issue stability types. Ability to initiate root cause analysis investigations for each (memory crash/leak, logic/code crash, rendering crash, fatal/non-fatal assert, hang/freeze, etc.).
  • Experience working with project crash collection tools and databases (Backtrace, Juice, etc.).
  • Work with medium to large-scale on-site teams and with external partners.
  • Experience with Upstream Quality practices, such as: CI/CD, bug prevention and containment tools and strategies.
  • Experience with any of the following test automation environments: Games, Console, Mobile or Web UI, Backend.
  • Compile data points spanning multiple sources into cohesive and consumable summaries for senior team members.
  • Defect, Test Case and Task tracking tool experience (JIRA, DevTrack, Test Rail, or Hansoft).


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。